Bloodbath
Most captures in one game of at least 10 moves.
388 of 404 games finished, 94% of them decisive. 73 teams won 4–0. China had the best team performance, 2578.
games finished of 404
decisive; White scored 51%
moves per game
moves in the longest game
White wins, 48%
draws, 6%
Black wins, 47%
23 checkmates on the board, 2 draws by repetition, 0 stalemates, 0 draws before move 30 and 16 forfeits.
average accuracy, as Lichess scores it
blunders per game
average time per move
of moves played with under 5 minutes left
Lichess analysed 386 of 388 finished games, with 1,644 inaccuracies, 550 mistakes and 659 blunders. Times come from the relay clocks of 337 games. The extra 30 minutes after move 40 showed up on move 41 or 42 for 70% of 161 players, and never for 50 players who went past move 45.
Most captures in one game of at least 10 moves.
Fewest captures in one game of at least 30 moves.
The longest game of the round.
Shortest decisive game of at least 10 moves; forfeits do not count.
The earliest checkmate actually delivered, not a resignation.
The longest endgame of the round, by Lichess's phase divider.
Two pieces attacked each other for the longest time and nobody took.
The piece with the most attackers and defenders pointed at it at one moment.
The latest real queen trade: both queens captured within two plies of each other.
The earliest real queen trade in a game of at least 20 moves.
The shortest draw; before move 30 only repetition or stalemate is allowed.
The biggest rating gap where the lower-rated player did not lose.
The longest run of consecutive captures, both sides taking turns.
Most consecutive checks by one side; a quiet move ends the hunt.
The earliest rook to leave its back rank for the third rank or beyond, without capturing.
The latest castling of the round.
Most king moves by one side in a game of at least 30 moves.
The original queen that travelled the most squares; promoted queens do not count.
Highest share of moves that went backwards, over at least 25 own moves.
Most knight moves by one side.
Most captures landing on dark squares by one side.
Most captures landing on light squares by one side.
Most captures made by pawns by one side.
The one piece that landed on d4, d5, e4 or e5 most often.
The one piece that stood on the most different squares, its start square included.
Highest share of one piece type among a side's piece moves, over at least 20 of them.
Most pawn moves by one side while the game was still in its opening.
Highest share of moves from or to the a- and h-files, over at least 25 own moves.
Every promotion to a knight, bishop or rook this round.
Every en passant capture of the round.
The win with the lowest expected score by Elo, at most 25 %.
An untitled player beat or drew a titled one; the strongest opponent wins.
A player without the GM title beat a grandmaster; the biggest rating gap wins.
The decisive game with the biggest rating gap won by the lower-rated player.
The game with the highest average rating.
The youngest player who played this round, by birth year.
The oldest player who played this round, by birth year.
The largest age gap between two opponents.
Most time spent on a single move, from the relay clocks.
Most moves played with less than five minutes on the clock.
Won after dropping below one minute at some point after move 30; the lowest clock wins.
Most time left at the end of a won game of at least 30 moves.
Most time banked after move 40 from the 30-second increments, in a game of 50 moves or more.
Longest think followed by a top move: one that cost at most one point of Lichess win percentage.
Not awarded this round: Flag Fall.
From the relay clocks of 337 of 388 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.
Highest Lichess accuracy in a game of at least 20 moves.
Lowest combined average centipawn loss of both players, at least 20 moves.
Highest combined average centipawn loss of both players, at least 20 moves.
The Lichess-marked blunder that cost the most winning chances.
Won a game that the engine had at −3.00 or worse for the winner; the deepest hole wins.
Lost or drew a game the engine had at +3.00 or better for them; the biggest lead wins.
Most swings between a one-pawn lead for White and one for Black, in a game of at least 20 moves.
Longest game of at least 30 moves in which one side got no inaccuracy, mistake or blunder mark from Lichess.
Not awarded this round: Lucky Escape.
From Lichess’s computer analysis of 386 of 388 finished games. 2 more join when the round is updated the next evening. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.
His Majesty went for a walk: the king stepped off its home square by move 15 while it could still castle, was not in check and both queens were on. The earliest walk wins.
The queen went right after a move Lichess marked ??: taken on the next move, not won back, and still three points down soon after. The earliest one wins.
Ben Finegold says never push the f-pawn one square. These players did it by move 10 (f3 or …f6) and won anyway.
Checkmates with a name: back-rank, smothered, Anastasia’s, Arabian, hook, dovetail, Boden’s, double-bishop, double check, pawn, promotion, king move or castling.
A knight gave check and attacked the queen at the same time, from a square where it could not simply be taken. Every one is listed, the ones that won the queen first.
En passant was on the board and the player left it alone. En passant is forced, allegedly.
A real sacrifice: the piece was taken at once and the player stayed at least two points down, yet Lichess found nothing wrong with the move. The biggest gift wins.
Castled with check. Timur is said to have named his son Shah Rukh after the king-and-rook move he had just played when the news of the birth arrived.
“Take your opponent into a deep dark forest”: won after the longest stretch at least three points down in material.
Both rooks on the opponent’s second rank, eating everything; the longest stay wins.
Two bishops on one rank, three files apart, with two enemy pawns between them: the r/AnarchyChess cathedral. The first time for each player is listed.
The queen grabbed the b-pawn (Qxb7 or …Qxb2) by move 15. Fischer’s favourite snack; the result tells whether it was poisoned.
The classic bishop sacrifice on h7 (or …h2): the bishop took the pawn with check.
Not awarded this round: The Carlsen Grind, Short’s King Walk.
Homages to chess memes, famous games and Samarkand lore, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 386 of 388 finished games; the rest look at every finished game.
Won the match 4–0, forfeits included. Every one is listed.
4–0 v Cameroon, round 1
4–0 v Sao Tome and Principe, round 1
4–0 v Liberia, round 1
4–0 v Seychelles, round 1
4–0 v Suriname, round 1
4–0 v Honduras, round 1
4–0 v Dominica, round 1
4–0 v Chad, round 1
4–0 v British Virgin Islands, round 1
4–0 v Ethiopia, round 1
4–0 v Faroe Islands, round 1
4–0 v Guinea, round 1
4–0 v Brunei Darussalam, round 1
4–0 v Ghana, round 1
4–0 v Saudi Arabia, round 1
4–0 v Laos, round 1
4–0 v Macau, China, round 1
4–0 v Somalia, round 1
4–0 v Aruba, round 1
4–0 v New Caledonia, round 1
4–0 v Nicaragua, round 1
4–0 v Vanuatu, round 1
4–0 v Mauritius, round 1
4–0 v Togo, round 1
4–0 v Puerto Rico, round 1
4–0 v Maldives, round 1
4–0 v Oman, round 1
4–0 v Democratic Republic of the Congo, round 1
4–0 v Mauritania, round 1
4–0 v Gambia, round 1
4–0 v Timor-Leste, round 1
4–0 v Jamaica, round 1
4–0 v Nauru, round 1
4–0 v Belize, round 1
Lost on board 1 and still won the match.
won 3–1 v Palestine after losing board 1, round 1
won 3–1 v Djibouti after losing board 1, round 1
won 3–1 v Thailand after losing board 1, round 1
won 3–1 v Bahamas after losing board 1, round 1
Most captures per game across the team's finished games.
50 captures in 4 games
Highest share of draws among the team's finished games.
2 of 4 games drawn
2 of 4 games drawn
2 of 4 games drawn
2 of 4 games drawn
Longest average game, in moves, over the team's finished games.
263 moves in 4 games
263 moves in 4 games
Shortest average game, in moves, over the team's finished games.
93 moves in 4 games
93 moves in 4 games
Most moves into the opponent's half per 100 of the team's own moves.
65 of 138 moves crossed the middle
Most checks given per game over the team's finished games.
28 checks in 4 games
Most knight moves from move 31 on, per game, over the team's finished games.
23 late knight moves in 4 games
Most promotions by the team's players; the games are listed.
Highest performance over the four boards: average opponent rating plus 400 × (wins − losses) ÷ 4. Needs four played boards against rated opponents.
Not awarded this round: Pulling an Uzbekistan, Treaty of Samarkand.
Rates over each team’s finished games of the round, four needed. The event-wide team awards and the board race are on the standings page.
moves of opening
moves of middlegame
moves of endgame
Averages per game, with the phases split as Lichess splits them. 69% of the games reached an endgame; the first capture came on move 7.1 on average.
captures, 16.2 per game
checks
castled kingside
castled queenside
games without castling
promotions, 2 under
en passant captures
Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.
| Opening | Games | White’s score |
|---|---|---|
| Sicilian Defense | 77 | 42% |
| English Opening | 42 | 54% |
| Caro-Kann Defense | 36 | 60% |
| Queen's Gambit Declined | 25 | 48% |
| French Defense | 18 | 72% |
| King's Indian Defense | 18 | 61% |
| Queen's Pawn Game | 18 | 56% |
| Indian Defense | 17 | 24% |
| Opening | Games | White’s score |
|---|---|---|
| B30 Sicilian Defense: Nyezhmetdinov-Rossolimo Attack | 5 | 100% |
| D53 Queen's Gambit Declined | 5 | 80% |
| A30 English Opening: Symmetrical Variation | 5 | 60% |
| B12 Caro-Kann Defense: Advance Variation, Botvinnik-Carls Defense | 6 | 58% |
| Opening | Games | White’s score |
|---|---|---|
| B22 Sicilian Defense: Alapin Variation, Barmen Defense | 5 | 10% |
| A45 Indian Defense: Accelerated London System | 5 | 20% |
| B23 Sicilian Defense: Closed | 5 | 40% |
| B12 Caro-Kann Defense: Advance Variation, Botvinnik-Carls Defense | 6 | 58% |
Openings with at least 5 games.
pawn moves, 28%
knight moves, 18%
bishop moves, 16%
rook moves, 16%
queen moves, 12%
king moves, 10%
| Piece | Captured | Still on the board at the end |
|---|---|---|
| pawns | 2,872 | 53% |
| knights | 1,188 | 24% |
| bishops | 1,071 | 31% |
| rooks | 737 | 53% |
| queens | 412 | 50% |
12 by White, 11 by Black
| Mating piece | Games |
|---|---|
| Queen | 16 |
| Rook | 5 |
| Bishop | 1 |
| Knight | 1 |
| Pawn | 0 |
The mating piece is read from the final position.
Darker means more moves, on a square-root scale.
Quietest square with any traffic: h1, 105.
Where the pieces went in the finished games of the round.