Bloodbath
Most captures in one game of at least 10 moves.
366 of 372 games finished, 97% of them decisive. 84 teams won 4–0. Kazakhstan had the best team performance, 2247.
games finished of 372
decisive; White scored 50%
moves per game
moves in the longest game
White wins, 48%
draws, 3%
Black wins, 49%
98 checkmates on the board, 2 draws by repetition, 1 stalemates, 0 draws before move 30 and 6 forfeits.
average accuracy, as Lichess scores it
blunders per game
average time per move
of moves played with under 5 minutes left
Lichess analysed 365 of 366 finished games, with 1,578 inaccuracies, 602 mistakes and 649 blunders. Times come from the relay clocks of 347 games. The extra 30 minutes after move 40 showed up on move 41 or 42 for 54% of 109 players, and never for 70 players who went past move 45.
Most captures in one game of at least 10 moves.
Fewest captures in one game of at least 30 moves.
The longest game of the round.
Shortest decisive game of at least 10 moves; forfeits do not count.
The earliest checkmate actually delivered, not a resignation.
The longest endgame of the round, by Lichess's phase divider.
Two pieces attacked each other for the longest time and nobody took.
The piece with the most attackers and defenders pointed at it at one moment.
The latest real queen trade: both queens captured within two plies of each other.
The earliest real queen trade in a game of at least 20 moves.
The shortest draw; before move 30 only repetition or stalemate is allowed.
The biggest rating gap where the lower-rated player did not lose.
The longest run of consecutive captures, both sides taking turns.
Most consecutive checks by one side; a quiet move ends the hunt.
The earliest rook to leave its back rank for the third rank or beyond, without capturing.
The latest castling of the round.
Most king moves by one side in a game of at least 30 moves.
The original queen that travelled the most squares; promoted queens do not count.
Highest share of moves that went backwards, over at least 25 own moves.
Most knight moves by one side.
Most captures landing on dark squares by one side.
Most captures landing on light squares by one side.
Most captures made by pawns by one side.
The one piece that landed on d4, d5, e4 or e5 most often.
The one piece that stood on the most different squares, its start square included.
Highest share of one piece type among a side's piece moves, over at least 20 of them.
Most pawn moves by one side while the game was still in its opening.
Highest share of moves from or to the a- and h-files, over at least 25 own moves.
Every promotion to a knight, bishop or rook this round.
Every en passant capture of the round.
The win with the lowest expected score by Elo, at most 25 %.
An untitled player beat or drew a titled one; the strongest opponent wins.
The decisive game with the biggest rating gap won by the lower-rated player.
The game with the highest average rating.
The youngest player who played this round, by birth year.
The oldest player who played this round, by birth year.
The largest age gap between two opponents.
Not awarded this round: GM Scalp.
Most time spent on a single move, from the relay clocks.
Most moves played with less than five minutes on the clock.
Won after dropping below one minute at some point after move 30; the lowest clock wins.
Most time left at the end of a won game of at least 30 moves.
Most time banked after move 40 from the 30-second increments, in a game of 50 moves or more.
Lost with less than 30 seconds, one increment, on the last clock.
Longest think followed by a top move: one that cost at most one point of Lichess win percentage.
From the relay clocks of 347 of 366 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.
Highest Lichess accuracy in a game of at least 20 moves.
Lowest combined average centipawn loss of both players, at least 20 moves.
Highest combined average centipawn loss of both players, at least 20 moves.
The Lichess-marked blunder that cost the most winning chances.
Won a game that the engine had at −3.00 or worse for the winner; the deepest hole wins.
Lost or drew a game the engine had at +3.00 or better for them; the biggest lead wins.
Most swings between a one-pawn lead for White and one for Black, in a game of at least 20 moves.
Longest game of at least 30 moves in which one side got no inaccuracy, mistake or blunder mark from Lichess.
Not awarded this round: Lucky Escape.
From Lichess’s computer analysis of 365 of 366 finished games. 1 more join when the round is updated the next evening. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.
His Majesty went for a walk: the king stepped off its home square by move 15 while it could still castle, was not in check and both queens were on. The earliest walk wins.
Ben Finegold says never push the f-pawn one square. These players did it by move 10 (f3 or …f6) and won anyway.
Checkmates with a name: back-rank, smothered, Anastasia’s, Arabian, hook, dovetail, Boden’s, double-bishop, double check, pawn, promotion, king move or castling.
A knight gave check and attacked the queen at the same time, from a square where it could not simply be taken. Every one is listed, the ones that won the queen first.
En passant was on the board and the player left it alone. En passant is forced, allegedly.
A real sacrifice: the piece was taken at once and the player stayed at least two points down, yet Lichess found nothing wrong with the move. The biggest gift wins.
Castled with check. Timur is said to have named his son Shah Rukh after the king-and-rook move he had just played when the news of the birth arrived.
“Take your opponent into a deep dark forest”: won after the longest stretch at least three points down in material.
Won a long game from nothing: the eval stayed within ±1.00 through move 40, and the win came after move 60. The longest grind wins.
Both rooks on the opponent’s second rank, eating everything; the longest stay wins.
The king marched to its fifth rank or beyond before the endgame, with the enemy queen still on (Short–Timman, Tilburg 1991). The deepest walk wins.
The queen grabbed the b-pawn (Qxb7 or …Qxb2) by move 15. Fischer’s favourite snack; the result tells whether it was poisoned.
The classic bishop sacrifice on h7 (or …h2): the bishop took the pawn with check.
Not awarded this round: Botez Gambit, Il Vaticano.
Homages to chess memes, famous games and Samarkand lore, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 365 of 366 finished games; the rest look at every finished game.
Won the match 4–0, forfeits included. Every one is listed.
4–0 v Aruba, round 1
4–0 v Guatemala, round 1
4–0 v Laos, round 1
4–0 v Guyana, round 1
4–0 v Equatorial Guinea, round 1
4–0 v Guam, round 1
4–0 v Cayman Islands, round 1
4–0 v Curacao, round 1
4–0 v Maldives, round 1
4–0 v Burundi, round 1
4–0 v Brunei Darussalam, round 1
4–0 v Pakistan, round 1
4–0 v Dominican Republic, round 1
4–0 v Timor-Leste, round 1
4–0 v Mozambique, round 1
4–0 v Botswana, round 1
4–0 v South Sudan, round 1
4–0 v Bhutan, round 1
4–0 v Cape Verde, round 1
4–0 v Mauritius, round 1
4–0 v Eswatini, round 1
4–0 v Sao Tome and Principe, round 1
4–0 v Palestine, round 1
4–0 v Nicaragua, round 1
4–0 v Saint Vincent and the Grenadines, round 1
4–0 v Gabon, round 1
4–0 v Seychelles, round 1
4–0 v Ethiopia, round 1
4–0 v Malawi, round 1
4–0 v Puerto Rico, round 1
4–0 v Madagascar, round 1
4–0 v Honduras, round 1
4–0 v Grenada, round 1
4–0 v Thailand, round 1
4–0 v Iraq, round 1
4–0 v Andorra, round 1
4–0 v Trinidad and Tobago, round 1
4–0 v Tanzania, round 1
4–0 v Cameroon, round 1
4–0 v Saudi Arabia, round 1
Lost on board 1 and still won the match.
won 3–1 v Togo after losing board 1, round 1
Most captures per game across the team's finished games.
49 captures in 4 games
49 captures in 4 games
Highest share of draws among the team's finished games.
2 of 4 games drawn
2 of 4 games drawn
2 of 4 games drawn
2 of 4 games drawn
Longest average game, in moves, over the team's finished games.
242 moves in 4 games
242 moves in 4 games
Shortest average game, in moves, over the team's finished games.
81 moves in 4 games
81 moves in 4 games
Most moves into the opponent's half per 100 of the team's own moves.
57 of 104 moves crossed the middle
Most checks given per game over the team's finished games.
29 checks in 4 games
Most knight moves from move 31 on, per game, over the team's finished games.
42 late knight moves in 4 games
Most promotions by the team's players; the games are listed.
2 in 4 games (0.5 per game)
2 in 4 games (0.5 per game)
2 in 4 games (0.5 per game)
2 in 4 games (0.5 per game)
Highest performance over the four boards: average opponent rating plus 400 × (wins − losses) ÷ 4. Needs four played boards against rated opponents.
4–0 v Botswana, opponents averaged 1847
4–0 v Andorra, opponents averaged 1847
Not awarded this round: Pulling an Uzbekistan, Treaty of Samarkand.
Rates over each team’s finished games of the round, four needed. The event-wide team awards and the board race are on the standings page.
moves of opening
moves of middlegame
moves of endgame
Averages per game, with the phases split as Lichess splits them. 67% of the games reached an endgame; the first capture came on move 7 on average.
captures, 16 per game
checks
castled kingside
castled queenside
games without castling
promotions, 2 under
en passant captures
Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.
| Opening | Games | White’s score |
|---|---|---|
| Sicilian Defense | 57 | 23% |
| Queen's Pawn Game | 36 | 49% |
| Queen's Gambit Declined | 28 | 59% |
| Caro-Kann Defense | 24 | 60% |
| Ruy Lopez | 20 | 90% |
| French Defense | 19 | 63% |
| Indian Defense | 18 | 22% |
| Italian Game | 16 | 44% |
| Opening | Games | White’s score |
|---|---|---|
| D35 Queen's Gambit Declined: Exchange Variation, Positional Variation | 5 | 80% |
| D00 Queen's Pawn Game: Accelerated London System | 8 | 63% |
| D04 Queen's Pawn Game: Colle System | 7 | 43% |
| D30 Queen's Gambit Declined | 5 | 40% |
| Opening | Games | White’s score |
|---|---|---|
| A45 Indian Defense: Accelerated London System | 5 | 0% |
| B23 Sicilian Defense: Closed | 6 | 8% |
| D02 Queen's Pawn Game: London System | 6 | 17% |
| D30 Queen's Gambit Declined | 5 | 40% |
Openings with at least 5 games.
pawn moves, 27%
knight moves, 19%
bishop moves, 16%
rook moves, 16%
queen moves, 11%
king moves, 11%
| Piece | Captured | Still on the board at the end |
|---|---|---|
| pawns | 2,594 | 55% |
| knights | 1,117 | 24% |
| bishops | 1,041 | 29% |
| rooks | 668 | 54% |
| queens | 447 | 46% |
51 by White, 47 by Black
| Mating piece | Games |
|---|---|
| Queen | 55 |
| Rook | 29 |
| Bishop | 9 |
| Knight | 4 |
| Pawn | 1 |
The mating piece is read from the final position.
Darker means more moves, on a square-root scale.
Quietest square with any traffic: a8, 80.
Where the pieces went in the finished games of the round.