Bloodbath
30captures
Most captures in one game of at least 10 moves.
406 of 408 games finished, 79% of them decisive. 27 teams won 4–0. China had the best team performance, 2828.
games finished of 408
decisive; White scored 53%
moves per game
moves in the longest game
White wins, 42%
draws, 21%
Black wins, 37%
18 checkmates on the board, 13 draws by repetition, 1 stalemates, 7 draws before move 30 and 2 forfeits.
Left out of the statistics: WCM Gerda Nevska – Egon Mattaaq — the broadcast did not record the moves that were played. The result 0–1 stands (verify, 18 Sep: scored 0-1 (chess-results agrees) but the last recorded eval, after move 41, has White +7.06; the relay stopped early or mis-registered a move).
average accuracy, as Lichess scores it
blunders per game
mistakes, as Lichess marks them
blunders, as Lichess marks them
average time per move
of moves played with under 5 minutes left
Lichess analysed 405 of 405 finished games, with 1,989 inaccuracies, 734 mistakes and 881 blunders. Times come from the relay clocks of 370 games. The extra 30 minutes after move 40 showed up on move 41 or 42 for 62% of 290 players, and never for 61 players who went past move 45.
30captures
Most captures in one game of at least 10 moves.
8captures
Fewest captures in one game of at least 30 moves.
139moves
The longest game of the round.
18moves
Shortest decisive game of at least 10 moves; forfeits do not count.
25moves
The earliest checkmate actually delivered, not a resignation.
115moves
The longest endgame of the round, by Lichess's phase divider.
25moves
Two pieces attacked each other for the longest time and nobody took.
9attackers
The piece with the most attackers and defenders pointed at it at one moment.
67moves
The latest real queen trade: both queens captured within two plies of each other.
5moves
The earliest real queen trade in a game of at least 20 moves.
17moves
The shortest draw; before move 30 only repetition or stalemate is allowed.
580rating points
The biggest rating gap where the lower-rated player did not lose.
18moves
The longest stretch played on with nothing but a king.
1points behind
Escaped with stalemate while behind; the biggest deficit wins.
10captures in a row
The longest run of consecutive captures, both sides taking turns.
13checks in a row
Most consecutive checks by one side; a quiet move ends the hunt.
12moves
The earliest rook to leave its back rank for the third rank or beyond, without capturing.
28moves
The latest castling of the round.
40king moves
Most king moves by one side in a game of at least 30 moves.
99squares
The original queen that travelled the most squares; promoted queens do not count. The metres are at human scale, a long stride per square.
33.3% retreats
Highest share of moves that went backwards, over at least 25 own moves.
48knight moves
Most knight moves by one side.
11captures
Most captures landing on dark squares by one side.
11captures
Most captures landing on light squares by one side.
8pawn captures
Most captures made by pawns by one side.
8arrivals
The one piece that landed on d4, d5, e4 or e5 most often.
36squares
The one piece that stood on the most different squares, its start square included.
62.7% of piece moves
Highest share of one piece type among a side's piece moves, over at least 20 of them.
12pawn moves
Most pawn moves by one side while the game was still in its opening.
54.1% edge moves
Highest share of moves from or to the a- and h-files, over at least 25 own moves.
3.4% expected
The win with the lowest expected score by Elo, at most 25 %.
2471opponent rating
An untitled player beat or drew a titled one; the strongest opponent wins.
171rating points
A player without the GM title beat a grandmaster; the biggest rating gap wins.
580rating points
The decisive game with the biggest rating gap won by the lower-rated player.
2709average rating
The game with the highest average rating.
10years
The youngest player who played this round, by birth year.
71years
The oldest player who played this round, by birth year.
51years
The largest age gap between two opponents.
48:51on one move
Most time spent on a single move, from the relay clocks.
52moves under 5 minutes
Most moves played with less than five minutes on the clock.
0:31left at the lowest
Won after dropping below one minute at some point after move 30; the lowest clock wins.
1:42:46left at the end
Most time left at the end of a won game of at least 30 moves.
6:14gained after move 40
Most time banked after move 40 from the 30-second increments, in a game of 50 moves or more.
0:08on the last clock
Lost with less than 30 seconds, one increment, on the last clock.
38:58thinking, then a blunder
Longest think that ended in a blunder, as Lichess marks them.
From the relay clocks of 370 of 405 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.
99.3% accuracy
Highest Lichess accuracy in a game of at least 20 moves.
5combined centipawn loss
Lowest combined average centipawn loss of both players, at least 20 moves.
159combined centipawn loss
Highest combined average centipawn loss of both players, at least 20 moves.
93.1% win chance lost
The Lichess-marked blunder that cost the most winning chances.
#−3at the worst
Won a game that the engine had at −3.00 or worse for the winner; the deepest hole wins.
#3at the best
Lost or drew a game the engine had at +3.00 or better for them; the biggest lead wins.
4swings
Most swings between a one-pawn lead for White and one for Black, in a game of at least 20 moves.
3move mate missed
The opponent let a forced mate slip, as Lichess marked it, and did not win; the shortest missed mate wins.
83moves without a mark
Longest game of at least 30 moves in which one side got no inaccuracy, mistake or blunder mark from Lichess.
From Lichess’s computer analysis of 405 of 405 finished games. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.
6moves
The king stepped off its home square by move 15 while it could still castle, was not in check and both queens were on. The earliest walk wins.
33moves
The queen went right after a move Lichess marked ??: taken on the next move, not won back, and still three points down soon after. The earliest one wins.
55% scored by all who tried
Ben Finegold says never push the f-pawn one square. These players did it by move 10 (f3 or …f6) and won anyway.
4points of material given
A real sacrifice: the piece was taken at once and the player stayed at least two points down, yet Lichess found nothing wrong with the move. The biggest gift wins.
9moves down
“Take your opponent into a deep dark forest”: won after the longest stretch at least three points down in material.
76moves
Won a long game from nothing: the eval stayed within ±1.00 through move 40, and the win came after move 60. The longest grind wins.
9moves
Both rooks on the opponent’s second rank, eating everything; the longest stay wins.
Not awarded this round: Short’s King Walk.
Homages to chess memes, famous games and Samarkand lore, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 405 of 405 finished games; the rest look at every finished game.
2underpromotions
Every promotion to a knight, bishop or rook this round.
16en passants
Every en passant capture of the round.
3named mates
Checkmates with a name: back-rank, smothered, Anastasia’s, Arabian, hook, dovetail, Boden’s, double-bishop, double check, pawn, promotion, king move or castling.
6forks
A knight gave check and attacked the queen at the same time, from a square where it could not simply be taken. The ones that won the queen come first.
26left alone
En passant was on the board and the player left it alone. En passant is forced, allegedly.
2castlings with check
Castled with check. Timur is said to have named his son Shah Rukh after the king-and-rook move he had just played when the news of the birth arrived.
11pawn grabs
The queen grabbed the b-pawn (Qxb7 or …Qxb2) by move 15. Fischer’s favourite snack; the result tells whether it was poisoned.
3sacrifices
The classic bishop sacrifice on h7 (or …h2): the bishop took the pawn with check.
9rows of pawns
Four or more pawns side by side on one rank beyond their starting rank. The first row of each player is listed, the longest first.
5Irish centres
Three pawns on one file, one behind the other. The first time for each player is listed.
3photo finishes
Both sides promoted a pawn within four moves of each other.
6third queens
A third queen on the board.
Not awarded this round: Il Vaticano, Pawn Cube, Pawn Diamond, The Hard One.
The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.
27matches
Won the match 4–0, forfeits included.
4matches
Lost on board 1 and still won the match.
2828performance
Highest performance over the four boards: average opponent rating plus 400 × (wins − losses) ÷ 4, all four played against rated opponents.
281points lower on average
Won a match against the team that looked strongest on paper: the largest gap in average rating, all four boards played and rated.
326moves
67 + 33 + 103 + 123
The match whose four boards ran longest, in moves added together.
131moves
The match whose four boards were over quickest, in moves added together; forfeits never count.
99captures
The match with the most captures over its four boards.
51captures
The match with the fewest captures over its four boards.
63½opening moves
The match that stayed in the book longest: the opening phases of its four boards added, in moves.
218endgame moves
The match with the most endgame moves over its four boards.
7eval swings
The match with the most swings between a one-pawn lead for White and one for Black over its four boards; every board needs Lichess's full analysis.
Not awarded this round: Treaty of Samarkand.
Rates over each team’s finished games of the round, four needed. The event-wide team awards, the category leaders and the board race are on the standings page.
48.92per 100 moves
159 of 325 moves crossed the middle
Most moves into the opponent's half per 100 of the team's own moves.
10.25checks per game
41 checks in 4 games
Most checks given per game over the team's finished games.
13.5per game
54 late knight moves in 4 games
Most knight moves from move 31 on, per game, over the team's finished games.
3promotions
3 in 4 games (0.75 per game)
3 in 4 games (0.75 per game)
Most promotions by the team's players.
23.69retreats per 100 moves
77 of 325 moves went backwards
Most retreating moves per 100 of the team's own moves; castling never counts.
6.06retreats per 100 moves
10 of 165 moves went backwards
Fewest retreating moves per 100 of the team's own moves.
35.26pawn moves per 100 moves
61 of 173 moves
Most pawn moves per 100 of the team's own moves.
| Knights | 28.93 % | Grenada GRN57 of 197 moves |
| Bishops | 33.51 % | China CHN63 of 188 moves |
| Rooks | 37.12 % | Zambia ZAM121 of 326 moves |
| Queens | 27.17 % | Sri Lanka SRI69 of 254 moves |
For each piece, the team whose own moves have the highest share of it.
21.25king moves per game
85 king moves in 4 games
Most king moves per game over the team's finished games.
5.67average castling move
castled in 3 of 4 games
Earliest castling on average, over the games in which the team castled at all.
2checkmates
2 of 3 wins by checkmate on the board
2 of 3 wins by checkmate on the board
Most checkmates delivered on the board.
2½identical moves
with Black: 1. d4 Nf6 2. c4 e6 3. Nf3
with Black: 1. d4 Nf6 2. c4 e6 3. Nf3
with Black: 1. d4 Nf6 2. c4 e6 3. Nf3
with White: 1. d4 Nf6 2. c4 e6 3. Nf3
with White: 1. d4 Nf6 2. c4 e6 3. Nf3
with White: 1. d4 Nf6 2. c4 e6 3. Nf3
Two of the team's games with the same colour that followed the same moves for longest; both are listed.
3:15per move
133 moves timed in 4 games
Most seconds per move over the team's games with usable clocks.
1:05per move
130 moves timed in 4 games
Fewest seconds per move over the team's games with usable clocks.
38.7% under five minutes
89 of 230 moves in 4 games
Highest share of moves played with under five minutes on the clock.
53:50left on average
over 4 games
Most time left on the clock after the last move, on average.
Over the relay clocks of 370 of 405 finished games; a team needs four such games.
97.2% accuracy
4 analysed games
Highest average Lichess accuracy over the team's analysed games.
2games saved
the deepest hole -4.84
Most games won or drawn from a position the engine had at −3.00 or worse.
Over Lichess’s analysis of 405 of 405 finished games; a team needs four analysed games.
moves of opening
moves of middlegame
moves of endgame
Averages per game, with the phases split as Lichess splits them. 81% of the games reached an endgame; the first capture came on move 7 on average.
| Endgame | Reached | At the end |
|---|---|---|
| Rook | 62 | 44 |
| Bishop | 23 | 18 |
| King and pawn | 20 | 16 |
| Queen and rook | 16 | 6 |
| Queen | 15 | 15 |
| Knight | 14 | 9 |
A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.
Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.
captures, 18.3 per game
checks
castled kingside
castled queenside
games without castling
promotions, 2 under
en passant captures
Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.
| Opening | Games | White’s score |
|---|---|---|
| Sicilian Defense | 78 | 45% |
| English Opening | 31 | 45% |
| Caro-Kann Defense | 27 | 39% |
| French Defense | 25 | 46% |
| King's Indian Defense | 22 | 66% |
| Queen's Pawn Game | 19 | 68% |
| Catalan Opening | 16 | 63% |
| Queen's Gambit Declined | 16 | 66% |
| Opening | Games | White’s score |
|---|---|---|
| E04 Catalan Opening: Open Defense | 5 | 70% |
| E05 Catalan Opening: Open Defense, Classical Line | 6 | 67% |
| B12 Caro-Kann Defense: Advance Variation, Tal Variation | 5 | 60% |
| C01 French Defense: Exchange Variation | 5 | 60% |
| Opening | Games | White’s score |
|---|---|---|
| A20 English Opening: King's English Variation | 5 | 20% |
| B25 Sicilian Defense: Closed | 5 | 20% |
| B13 Caro-Kann Defense: Exchange Variation | 6 | 25% |
| B46 Sicilian Defense: Taimanov Variation | 6 | 50% |
Openings with at least 5 games.
pawn moves, 25%
knight moves, 18%
bishop moves, 15%
rook moves, 18%
queen moves, 12%
king moves, 12%
| Piece | Captured | Still on the board at the end |
|---|---|---|
| pawns | 3,451 | 46% |
| knights | 1,299 | 20% |
| bishops | 1,235 | 24% |
| rooks | 904 | 44% |
| queens | 513 | 41% |
12 by White, 6 by Black
| Mating piece | Games |
|---|---|
| Queen | 9 |
| Rook | 6 |
| Bishop | 3 |
| Knight | 0 |
| Pawn | 0 |
The mating piece is read from the final position.
A dot per checkmate on the move it fell, filled for a mate by White, hollow for one by Black, the fastest in red.
| Piece | Move | By | Game |
|---|---|---|---|
| Queen | 26 | White | Mahad Al Amri – Exel Ngoupet |
| Queen | 28 | White | Jamiedson Temaki – Akpa Prince |
| Queen | 31 | White | IM Mariano Ortega Amarelle – Parsa Naser |
| Queen | 38 | Black | Julien Bellier – James Auckland |
| Queen | 42 | White | IM Hugo Lopez Silva – FM Ho Cheung Wong |
| Queen | 45 | Black | CM Lebajoa Tsephe – FM Abdo Abdullah Saleh Ahmed |
| Queen | 45 | White | Avian Pride – Lesly Nompavos |
| Queen | 53 | White | Michel Zialor – Tau Satini |
| Queen | 56 | White | CM Shaun M Tracey – Melanie Chottu |
| Rook | 25 | Black | Nasse Igor – William Davis |
| Rook | 34 | Black | Dimitri Fungfook – Mario Melo Nascimento |
| Rook | 44 | White | GM Javokhir Sindarov – GM Felix Blohberger |
| Rook | 56 | White | Gus Weber – Christian Brotons |
| Rook | 58 | White | FM Dilson Alejandro Pena Duran – Mlik Omar |
| Rook | 63 | Black | CM Andrew Heron – IM Junhyeok Lee |
| Bishop | 34 | White | Dylan Flanagan – David Jeetlall |
| Bishop | 68 | White | GM Tamas Banusz – IM Matic Lavrencic |
| Bishop | 86 | Black | James Marcus Justo – Esteve Mateu Guiu |
Darker means more moves, on a square-root scale.
Quietest square with any traffic: h1, 150.
Where the pieces went in the finished games of the round.