Chess Olympiad 2026 Stats

Round 3

372 of 376 games finished, 83% of them decisive. 34 teams won 4–0. Argentina had the best team performance, 2635.

CompleteUpdated 20 Sept 2026, 12:46 CEST, 4 forfeits

Round 3 in numbers

372

games finished of 376

83%

decisive; White scored 51%

43

moves per game

100

moves in the longest game

Results

159

White wins, 43%

63

draws, 17%

150

Black wins, 40%

75 checkmates on the board, 17 draws by repetition, 0 stalemates, 4 draws before move 30 and 4 forfeits.

Accuracy and time

86.9%

average accuracy, as Lichess scores it

2.8

blunders per game

788

mistakes, as Lichess marks them

1,037

blunders, as Lichess marks them

2:18

average time per move

13%

of moves played with under 5 minutes left

Lichess analysed 371 of 372 finished games, with 1,942 inaccuracies, 788 mistakes and 1,037 blunders. Times come from the relay clocks of 360 games. The extra 30 minutes after move 40 showed up on move 41 or 42 for 72% of 253 players, and never for 71 players who went past move 45.

Game awards

Not awarded this round: Houdini.

Player awards

Ratings, titles and ages

Clock awards

From the relay clocks of 360 of 372 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.

Engine awards

From Lichess’s computer analysis of 371 of 372 finished games. 1 more join when the round is updated the next evening. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.

Chess culture

Never Play f6

37% scored by all who tried

4 more, tied

Ben Finegold says never push the f-pawn one square. These players did it by move 10 (f3 or …f6) and won anyway.

Not awarded this round: Short’s King Walk.

Homages to chess memes, famous games and Samarkand lore, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 371 of 372 finished games; the rest look at every finished game.

Collections

En Passant

23en passants

20 more

Every en passant capture of the round.

Family Fork

5forks

2 more

A knight gave check and attacked the queen at the same time, from a square where it could not simply be taken. The ones that won the queen come first.

Holy Hell

22left alone

19 more

En passant was on the board and the player left it alone. En passant is forced, allegedly.

Greek Gift

7sacrifices

4 more

The classic bishop sacrifice on h7 (or …h2): the bishop took the pawn with check.

Connect Four

7rows of pawns

4 more

Four or more pawns side by side on one rank beyond their starting rank. The first row of each player is listed, the longest first.

Irish Pawn Centre

4Irish centres

1 more

Three pawns on one file, one behind the other. The first time for each player is listed.

Royal Court

6third queens

3 more

A third queen on the board.

Not awarded this round: Shahrukh, Il Vaticano, Pawn Cube, Pawn Diamond, The Hard One.

The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.

Match awards

Whitewash

34matches

31 more

Won the match 4–0, forfeits included.

Comeback Match

7matches

4 more

Lost on board 1 and still won the match.

Team of the Round

2635performance

Highest performance over the four boards: average opponent rating plus 400 × (wins − losses) ÷ 4, all four played against rated opponents.

Not awarded this round: Treaty of Samarkand.

Rates over each team’s finished games of the round, four needed. The event-wide team awards, the category leaders and the board race are on the standings page.

Teams: style

Space Invaders

55.3per 100 moves

Most moves into the opponent's half per 100 of the team's own moves.

Check, Please

8checks per game

Most checks given per game over the team's finished games.

The Late Knight Show

6.75per game

Most knight moves from move 31 on, per game, over the team's finished games.

Chicken Nation

22.66retreats per 100 moves

Most retreating moves per 100 of the team's own moves; castling never counts.

Forward March

5.08retreats per 100 moves

Fewest retreating moves per 100 of the team's own moves.

Pawn Pushers

37.21pawn moves per 100 moves

Most pawn moves per 100 of the team's own moves.

Wandering Kings

14.25king moves per game

Most king moves per game over the team's finished games.

Safety First

5.25average castling move

Earliest castling on average, over the games in which the team castled at all.

Finishers

3checkmates

3 more, tied

Most checkmates delivered on the board.

Déjà Vu

identical moves

Two of the team's games with the same colour that followed the same moves for longest; both are listed.

Teams: clocks

Deep Thinkers

3:16per move

Most seconds per move over the team's games with usable clocks.

Quick Draw

0:37per move

Fewest seconds per move over the team's games with usable clocks.

Zeitnot Nation

41.9% under five minutes

Highest share of moves played with under five minutes on the clock.

Time in the Bank

1:28:57left on average

Most time left on the clock after the last move, on average.

Over the relay clocks of 360 of 372 finished games; a team needs four such games.

Teams: engine

Precision Nation

96.9% accuracy

Highest average Lichess accuracy over the team's analysed games.

Over Lichess’s analysis of 371 of 372 finished games; a team needs four analysed games.

Notable games

Game phases

11

moves of opening

18

moves of middlegame

18

moves of endgame

Averages per game, with the phases split as Lichess splits them. 78% of the games reached an endgame; the first capture came on move 6.9 on average.

Endgames by type

EndgameReachedAt the end
Rook4826
Queen and rook3119
King and pawn2013
Queen2018
Bishop1713
Knight149

A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.

Reached, and still there at the end

Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.

ReachedAt the endRook 4826Queen and rook 3119King and pawn 2013Queen 2018Bishop 1713Knight 149

Tactics

Openings

First moves

  1. 1.e4
    53%
  2. 1.d4
    37%
  3. 1.Nf3
    6%
  4. 1.c4
    4%
  5. 1.g3
    0%

Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.

Most played families

OpeningGamesWhite’s score
Sicilian Defense7446%
Queen's Pawn Game4344%
Caro-Kann Defense2841%
French Defense2558%
Italian Game2058%
Queen's Gambit Declined2053%
English Opening1861%
Ruy Lopez1659%

Best for White

OpeningGamesWhite’s score
D30 Queen's Gambit Declined590%
D00 Queen's Pawn Game: Accelerated London System1254%
B12 Caro-Kann Defense850%
D05 Queen's Pawn Game: Colle System750%

Best for Black

OpeningGamesWhite’s score
D02 Queen's Pawn Game: London System68%
B22 Sicilian Defense: Alapin Variation, Barmen Defense510%
B26 Sicilian Defense: Closed729%
A13 English Opening: Agincourt Defense540%

Openings with at least 5 games.

Rarest openings of the round

Pieces

8,172

pawn moves, 26%

5,474

knight moves, 17%

4,839

bishop moves, 15%

5,412

rook moves, 17%

4,030

queen moves, 13%

3,937

king moves, 12%

Captured and surviving

PieceCapturedStill on the board at the end
pawns2,98049%
knights1,19820%
bishops1,09726%
rooks79347%
queens43748%

Checkmates

75on the board

33 by White, 42 by Black

Mating pieceGames
Queen49
Rook17
Bishop4
Knight3
Pawn2

The mating piece is read from the final position.

Fastest mates

  1. Move 14, mate with the queenAbdul Rasheed Mariyam Laisa MDV 14781againstOmari Tshibola Sagesse COD0
  2. Move 15, mate with the queenJerelyn Adeshola Mary Beckley SLE0againstGemima Ngomo Mbang GEQ1
  3. Move 17, mate with the knightWCM Chethanah Andhin MRI 15621againstRhonda J Lambert GRN 15770
  4. Move 19, mate with the queenFelicia Ngoua Oyane GAB0againstDanwe Maissiri Carole CMR 14001
  5. Move 19, mate with the queenKristyna Elisee Ndam Ziza Gabon0againstMaguiafain Kouokam Josiane CMR 14881

The 20 fastest mates on a move axis

A dot per checkmate on the move it fell, filled for a mate by White, hollow for one by Black, the fastest in red. The round had 75 mates; the piece table counts them all.

0102030QueenRookBishopKnightPawn
The numbers

Board heatmap

Darker means more moves, on a square-root scale.

Busiest squares

  1. d51,124
  2. d41,100
  3. f61,080
  4. e41,075
  5. f31,028

Quietest square with any traffic: a1, 113.

Where the pieces went in the finished games of the round.