Chess Olympiad 2026 Stats

Round 6

370 of 376 games finished, 82% of them decisive. 21 teams won 4–0. China had the best team performance, 2669.

CompleteUpdated 22 Sept 2026, 00:46 CEST, 6 forfeits

Round 6 in numbers

370

games finished of 376

82%

decisive; White scored 53%

47

moves per game

108

moves in the longest game

Results

161

White wins, 44%

68

draws, 18%

141

Black wins, 38%

64 checkmates on the board, 16 draws by repetition, 0 stalemates, 3 draws before move 30 and 6 forfeits.

Left out of the statistics: Sara MohamedChloe Hailey Lau — the broadcast did not record the moves that were played. The result 0–1 stands (verify, 21 Sep: board 335 Sara Mohamed – Lau scored 0-1 (chess-results agrees) but the last recorded eval, after move 59…, has White +9.39 after a −9.7/+11.9 swing; the relay mis-registered a move).

Left out of the statistics: WCM Azumi SakaiWCM Aditi Narayan Joshi — the broadcast did not record the moves that were played. The result 1–0 stands (verify, 21 Sep: board 205 Sakai – Joshi scored 1-0 (chess-results agrees) but the last recorded eval, after move 36, has Black +6.55 after five moves of White +5.5; the relay mis-registered a move).

Left out of the statistics: Francesca Cressall-HaycockShermel Timothy — the broadcast did not record the moves that were played. The result 1–0 stands (verify, 21 Sep: board 160 Cressall-Haycock – Timothy scored 1-0 (chess-results agrees) but the last recorded evals, through move 75, have Black around +7.8; the relay stopped early or mis-registered a move).

Accuracy and time

86.3%

average accuracy, as Lichess scores it

3.1

blunders per game

816

mistakes, as Lichess marks them

1,044

blunders, as Lichess marks them

2:14

average time per move

13%

of moves played with under 5 minutes left

Lichess analysed 337 of 367 finished games, with 1,942 inaccuracies, 816 mistakes and 1,044 blunders. Times come from the relay clocks of 361 games. The extra 30 minutes after move 40 showed up on move 41 or 42 for 72% of 296 players, and never for 74 players who went past move 45.

Game awards

Crosshairs

8attackers

2 more, tied

The piece with the most attackers and defenders pointed at it at one moment.

Not awarded this round: Houdini.

Player awards

Peasant Uprising

7pawn captures

4 more, tied

Most captures made by pawns by one side.

Ratings, titles and ages

Clock awards

Not awarded this round: Flag Fall.

From the relay clocks of 361 of 367 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.

Engine awards

From Lichess’s computer analysis of 337 of 367 finished games. 30 more join when the round is updated the next evening. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.

Chess culture

Never Play f6

44% scored by all who tried

8 more, tied

Ben Finegold says never push the f-pawn one square. These players did it by move 10 (f3 or …f6) and won anyway.

Homages to chess memes, famous games and Samarkand lore, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 337 of 367 finished games; the rest look at every finished game.

Collections

En Passant

16en passants

13 more

Every en passant capture of the round.

Family Fork

11forks

8 more

A knight gave check and attacked the queen at the same time, from a square where it could not simply be taken. The ones that won the queen come first.

Holy Hell

15left alone

12 more

En passant was on the board and the player left it alone. En passant is forced, allegedly.

Poisoned Pawn

7pawn grabs

4 more

The queen grabbed the b-pawn (Qxb7 or …Qxb2) by move 15. Fischer’s favourite snack; the result tells whether it was poisoned.

Greek Gift

6sacrifices

3 more

The classic bishop sacrifice on h7 (or …h2): the bishop took the pawn with check.

Connect Four

8rows of pawns

5 more

Four or more pawns side by side on one rank beyond their starting rank. The first row of each player is listed, the longest first.

Irish Pawn Centre

8Irish centres

5 more

Three pawns on one file, one behind the other. The first time for each player is listed.

Royal Court

7third queens

4 more

A third queen on the board.

Not awarded this round: Pawn Diamond, The Hard One.

The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.

Match awards

Whitewash

21matches

18 more

Won the match 4–0, forfeits included.

Comeback Match

8matches

5 more

Lost on board 1 and still won the match.

Slingshot

212points lower on average

Won a match against the team that looked strongest on paper: the largest gap in average rating, all four boards played and rated.

Not awarded this round: Treaty of Samarkand.

Rates over each team’s finished games of the round, four needed. The event-wide team awards, the category leaders and the board race are on the standings page.

Teams: style

Space Invaders

51.62per 100 moves

Most moves into the opponent's half per 100 of the team's own moves.

Check, Please

10checks per game

Most checks given per game over the team's finished games.

The Late Knight Show

11per game

Most knight moves from move 31 on, per game, over the team's finished games.

Promotion Party

3promotions

3 more, tied

Most promotions by the team's players.

Chicken Nation

24.12retreats per 100 moves

Most retreating moves per 100 of the team's own moves; castling never counts.

Forward March

7.61retreats per 100 moves

Fewest retreating moves per 100 of the team's own moves.

Pawn Pushers

40.17pawn moves per 100 moves

Most pawn moves per 100 of the team's own moves.

Favourite Piece

For each piece, the team whose own moves have the highest share of it.

Safety First

5average castling move

Earliest castling on average, over the games in which the team castled at all.

Déjà Vu

identical moves

Two of the team's games with the same colour that followed the same moves for longest; both are listed.

Teams: clocks

Deep Thinkers

3:23per move

Most seconds per move over the team's games with usable clocks.

Quick Draw

1:01per move

Fewest seconds per move over the team's games with usable clocks.

Zeitnot Nation

41.7% under five minutes

Highest share of moves played with under five minutes on the clock.

Time in the Bank

1:19:33left on average

Most time left on the clock after the last move, on average.

Over the relay clocks of 361 of 367 finished games; a team needs four such games.

Teams: engine

Over Lichess’s analysis of 337 of 367 finished games; a team needs four analysed games.

Notable games

Game phases

11

moves of opening

18

moves of middlegame

21

moves of endgame

Averages per game, with the phases split as Lichess splits them. 80% of the games reached an endgame; the first capture came on move 6.7 on average.

Endgames by type

EndgameReachedAt the end
Rook6343
Queen and rook3815
Bishop3624
King and pawn2316
Knight159
Queen1413

A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.

Reached, and still there at the end

Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.

ReachedAt the endRook 6343Queen and rook 3815Bishop 3624King and pawn 2316Knight 159Queen 1413

Tactics

Openings

First moves

  1. 1.e4
    56%
  2. 1.d4
    34%
  3. 1.Nf3
    6%
  4. 1.c4
    3%
  5. 1.b3
    1%

Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.

Most played families

OpeningGamesWhite’s score
Sicilian Defense6456%
Queen's Pawn Game4149%
Caro-Kann Defense3258%
French Defense2671%
Queen's Gambit Declined1961%
Italian Game1362%
Ruy Lopez1342%
Four Knights Game1229%

Best for White

OpeningGamesWhite’s score
B13 Caro-Kann Defense: Exchange Variation779%
D35 Queen's Gambit Declined: Exchange Variation, Positional Variation875%
B15 Caro-Kann Defense: Tartakower Variation570%
C01 French Defense: Exchange Variation667%

Best for Black

OpeningGamesWhite’s score
D02 Queen's Pawn Game: London System714%
B00 Pirc Defense530%
B10 Caro-Kann Defense831%
B23 Sicilian Defense: Closed642%

Openings with at least 5 games.

Rarest openings of the round

Pieces

8,524

pawn moves, 25%

5,848

knight moves, 17%

5,010

bishop moves, 15%

6,125

rook moves, 18%

4,160

queen moves, 12%

4,580

king moves, 13%

Captured and surviving

PieceCapturedStill on the board at the end
pawns3,20844%
knights1,20818%
bishops1,11824%
rooks83543%
queens52338%

Checkmates

64on the board

28 by White, 36 by Black

Mating pieceGames
Queen43
Rook14
Bishop2
Knight4
Pawn1

The mating piece is read from the final position.

Fastest mates

  1. Move 17, mate with the queenPauline C. Kendall Onanga Ndjimba GAB0againstRhonda J Lambert GRN 15771
  2. Move 19, mate with the rookMuthu Pooja Manavalan SEY0againstFahima Ali Mohamed Mohamed COM1
  3. Move 19, mate with the queenKemvee H. Sambola LBR1againstAnne Kershaw ISV0
  4. Move 20, mate with the knightBambaouma Maissane COM0againstRachelle Hoareau SEY 15881
  5. Move 21, mate with the queenWCM Izidora Lourenco Lima STP 15801againstFatoumata Tafory Fofana GUI0

The 20 fastest mates on a move axis

A dot per checkmate on the move it fell, filled for a mate by White, hollow for one by Black, the fastest in red. The round had 64 mates; the piece table counts them all.

010203040QueenRookBishopKnightPawn
The numbers

Board heatmap

Darker means more moves, on a square-root scale.

Busiest squares

  1. d51,270
  2. d41,186
  3. f31,115
  4. f61,093
  5. e51,079

Quietest square with any traffic: a1, 103.

Where the pieces went in the finished games of the round.