Chess Olympiad 2026 Stats

Round 6

408 of 412 games finished, 74% of them decisive. 24 teams won 4–0. China had the best team performance, 2877.

CompleteUpdated 22 Sept 2026, 00:45 CEST, 4 forfeits

Round 6 in numbers

408

games finished of 412

74%

decisive; White scored 53%

47

moves per game

130

moves in the longest game

Results

163

White wins, 40%

106

draws, 26%

139

Black wins, 34%

24 checkmates on the board, 21 draws by repetition, 3 stalemates, 10 draws before move 30 and 4 forfeits.

Accuracy and time

89.5%

average accuracy, as Lichess scores it

2.24

blunders per game

707

mistakes, as Lichess marks them

915

blunders, as Lichess marks them

2:16

average time per move

9%

of moves played with under 5 minutes left

Lichess analysed 408 of 408 finished games, with 1,867 inaccuracies, 707 mistakes and 915 blunders. Times come from the relay clocks of 400 games. The extra 30 minutes after move 40 showed up on move 41 or 42 for 62% of 328 players, and never for 76 players who went past move 45.

Game awards

Crosshairs

8attackers

2 more, tied

The piece with the most attackers and defenders pointed at it at one moment.

Player awards

Ratings, titles and ages

Clock awards

Time Scramble Survivor

0:33left at the lowest

3 more, tied

Won after dropping below one minute at some point after move 30; the lowest clock wins.

From the relay clocks of 400 of 408 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.

Engine awards

From Lichess’s computer analysis of 408 of 408 finished games. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.

Chess culture

Never Play f6

64% scored by all who tried

11 more, tied

Ben Finegold says never push the f-pawn one square. These players did it by move 10 (f3 or …f6) and won anyway.

Homages to chess memes, famous games and Samarkand lore, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 408 of 408 finished games; the rest look at every finished game.

Collections

En Passant

30en passants

27 more

Every en passant capture of the round.

Holy Hell

37left alone

34 more

En passant was on the board and the player left it alone. En passant is forced, allegedly.

Connect Four

8rows of pawns

5 more

Four or more pawns side by side on one rank beyond their starting rank. The first row of each player is listed, the longest first.

Irish Pawn Centre

9Irish centres

6 more

Three pawns on one file, one behind the other. The first time for each player is listed.

Photo Finish

5photo finishes

2 more

Both sides promoted a pawn within four moves of each other.

Royal Court

10third queens

7 more

A third queen on the board.

Not awarded this round: Shahrukh, Il Vaticano, The Hard One.

The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.

Match awards

Whitewash

24matches

21 more

Won the match 4–0, forfeits included.

Comeback Match

9matches

6 more

Lost on board 1 and still won the match.

Slingshot

199points lower on average

Won a match against the team that looked strongest on paper: the largest gap in average rating, all four boards played and rated.

Rates over each team’s finished games of the round, four needed. The event-wide team awards, the category leaders and the board race are on the standings page.

Teams: style

Space Invaders

47.14per 100 moves

Most moves into the opponent's half per 100 of the team's own moves.

Check, Please

9.5checks per game

Most checks given per game over the team's finished games.

The Late Knight Show

13.25per game

Most knight moves from move 31 on, per game, over the team's finished games.

Chicken Nation

24.57retreats per 100 moves

Most retreating moves per 100 of the team's own moves; castling never counts.

Forward March

5.92retreats per 100 moves

Fewest retreating moves per 100 of the team's own moves.

Pawn Pushers

40.13pawn moves per 100 moves

Most pawn moves per 100 of the team's own moves.

Favourite Piece

For each piece, the team whose own moves have the highest share of it.

Wandering Kings

17king moves per game

Most king moves per game over the team's finished games.

Safety First

4.75average castling move

Earliest castling on average, over the games in which the team castled at all.

Déjà Vu

identical moves

1 more, tied

Two of the team's games with the same colour that followed the same moves for longest; both are listed.

Teams: clocks

Deep Thinkers

3:25per move

Most seconds per move over the team's games with usable clocks.

Quick Draw

1:00per move

Fewest seconds per move over the team's games with usable clocks.

Zeitnot Nation

39.3% under five minutes

Highest share of moves played with under five minutes on the clock.

Time in the Bank

1:18:55left on average

Most time left on the clock after the last move, on average.

Over the relay clocks of 400 of 408 finished games; a team needs four such games.

Teams: engine

Precision Nation

97.8% accuracy

Highest average Lichess accuracy over the team's analysed games.

Escape Artists

2games saved

10 more, tied

Most games won or drawn from a position the engine had at −3.00 or worse.

Over Lichess’s analysis of 408 of 408 finished games; a team needs four analysed games.

Notable games

Game phases

11

moves of opening

19

moves of middlegame

20

moves of endgame

Averages per game, with the phases split as Lichess splits them. 83% of the games reached an endgame; the first capture came on move 7.1 on average.

Endgames by type

EndgameReachedAt the end
Rook8062
Bishop3326
Queen and rook315
Queen2522
King and pawn2016
Knight136

A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.

Reached, and still there at the end

Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.

ReachedAt the endRook 8062Bishop 3326Queen and rook 315Queen 2522King and pawn 2016Knight 136

Tactics

Openings

First moves

  1. 1.e4
    48%
  2. 1.d4
    36%
  3. 1.Nf3
    10%
  4. 1.c4
    7%
  5. 1.Nc3
    0%

Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.

Most played families

OpeningGamesWhite’s score
Sicilian Defense7656%
English Opening3161%
Caro-Kann Defense2953%
French Defense2646%
Queen's Gambit Declined2566%
Queen's Pawn Game2452%
Ruy Lopez1553%
Italian Game1450%

Best for White

OpeningGamesWhite’s score
B12 Caro-Kann Defense: Advance Variation, Tal Variation7100%
B36 Sicilian Defense: Accelerated Dragon, Maróczy Bind590%
B31 Sicilian Defense: Nyezhmetdinov-Rossolimo Attack, Fianchetto Variation580%
B50 Sicilian Defense: Modern Variations570%

Best for Black

OpeningGamesWhite’s score
A48 East Indian Defense633%
D05 Queen's Pawn Game: Colle System633%
B90 Sicilian Defense: Najdorf Variation540%
B30 Sicilian Defense: Nyezhmetdinov-Rossolimo Attack540%

Openings with at least 5 games.

Rarest openings of the round

Pieces

9,659

pawn moves, 26%

6,147

knight moves, 16%

5,563

bishop moves, 15%

7,093

rook moves, 19%

4,679

queen moves, 12%

4,802

king moves, 13%

Captured and surviving

PieceCapturedStill on the board at the end
pawns3,53145%
knights1,34618%
bishops1,27722%
rooks90545%
queens52942%

Checkmates

24on the board

9 by White, 15 by Black

Mating pieceGames
Queen19
Rook4
Bishop0
Knight0
Pawn1

The mating piece is read from the final position.

Fastest mates

  1. Move 4, mate with the queenAbon Arelong MHL0againstAboubacar Akarintkitt NIG1
  2. Move 12, mate with the queenChristian Guanzon BER 19291againstFM Simplice Armel De Gondo CIV 20710
  3. Move 24, mate with the queenNohar Anganoo SKN0againstArso Ahmed Hassaballh CHA 18801
  4. Move 24, mate with the queenSaidou Rigo Boubacar NIG 17421againstNoah Lemeto Halferty MHL0
  5. Move 30, mate with the queenFM Simiyu Jadon KEN 21661againstPaul A Carpenter JCI 18580

The 20 fastest mates on a move axis

A dot per checkmate on the move it fell, filled for a mate by White, hollow for one by Black, the fastest in red. The round had 24 mates; the piece table counts them all.

0204060QueenRookBishopKnightPawn
The numbers

Board heatmap

Darker means more moves, on a square-root scale.

Busiest squares

  1. d41,395
  2. d51,329
  3. e41,160
  4. f61,158
  5. e51,134

Quietest square with any traffic: a1, 141.

Where the pieces went in the finished games of the round.