Chess Olympiad 2026 Stats

Round 5

410 of 412 games finished, 69% of them decisive. 13 teams won 4–0. Uzbekistan had the best team performance, 3046.

CompleteUpdated 22 Sept 2026, 00:45 CEST, 2 forfeits

Round 5 in numbers

410

games finished of 412

69%

decisive; White scored 55%

47

moves per game

127

moves in the longest game

Results

162

White wins, 40%

127

draws, 31%

121

Black wins, 30%

17 checkmates on the board, 20 draws by repetition, 0 stalemates, 6 draws before move 30 and 2 forfeits.

Accuracy and time

89.8%

average accuracy, as Lichess scores it

2.21

blunders per game

680

mistakes, as Lichess marks them

866

blunders, as Lichess marks them

2:15

average time per move

11%

of moves played with under 5 minutes left

Lichess analysed 391 of 410 finished games, with 1,727 inaccuracies, 680 mistakes and 866 blunders. Times come from the relay clocks of 391 games. The extra 30 minutes after move 40 showed up on move 41 or 42 for 62% of 326 players, and never for 73 players who went past move 45.

Game awards

Crosshairs

8attackers

4 more, tied

The piece with the most attackers and defenders pointed at it at one moment.

Not awarded this round: Houdini.

Player awards

Ratings, titles and ages

Clock awards

From the relay clocks of 391 of 410 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.

Engine awards

From Lichess’s computer analysis of 391 of 410 finished games. 19 more join when the round is updated the next evening. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.

Chess culture

Never Play f6

50% scored by all who tried

11 more, tied

Ben Finegold says never push the f-pawn one square. These players did it by move 10 (f3 or …f6) and won anyway.

Not awarded this round: Botez Gambit, Short’s King Walk.

Homages to chess memes, famous games and Samarkand lore, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 391 of 410 finished games; the rest look at every finished game.

Collections

En Passant

23en passants

20 more

Every en passant capture of the round.

Family Fork

4forks

1 more

A knight gave check and attacked the queen at the same time, from a square where it could not simply be taken. The ones that won the queen come first.

Holy Hell

20left alone

17 more

En passant was on the board and the player left it alone. En passant is forced, allegedly.

Poisoned Pawn

8pawn grabs

5 more

The queen grabbed the b-pawn (Qxb7 or …Qxb2) by move 15. Fischer’s favourite snack; the result tells whether it was poisoned.

Greek Gift

6sacrifices

3 more

The classic bishop sacrifice on h7 (or …h2): the bishop took the pawn with check.

Pawn Diamond

4diamonds

1 more

Four pawns around an empty square: one below, two beside, one above. The first time for each player is listed.

Connect Four

8rows of pawns

5 more

Four or more pawns side by side on one rank beyond their starting rank. The first row of each player is listed, the longest first.

Irish Pawn Centre

12Irish centres

9 more

Three pawns on one file, one behind the other. The first time for each player is listed.

Photo Finish

5photo finishes

2 more

Both sides promoted a pawn within four moves of each other.

Royal Court

7third queens

4 more

A third queen on the board.

Not awarded this round: Shahrukh, Il Vaticano, Pawn Cube, The Hard One.

The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.

Match awards

Whitewash

13matches

10 more

Won the match 4–0, forfeits included.

Comeback Match

6matches

3 more

Lost on board 1 and still won the match.

Bloodiest Match

97captures

The match with the most captures over its four boards.

Theory Match

59½opening moves

The match that stayed in the book longest: the opening phases of its four boards added, in moves.

Thrill Ride

7eval swings

The match with the most swings between a one-pawn lead for White and one for Black over its four boards; every board needs Lichess's full analysis.

Rates over each team’s finished games of the round, four needed. The event-wide team awards, the category leaders and the board race are on the standings page.

Teams: style

Space Invaders

48.04per 100 moves

Most moves into the opponent's half per 100 of the team's own moves.

Check, Please

10.5checks per game

Most checks given per game over the team's finished games.

The Late Knight Show

8per game

Most knight moves from move 31 on, per game, over the team's finished games.

Chicken Nation

24.24retreats per 100 moves

Most retreating moves per 100 of the team's own moves; castling never counts.

Forward March

7.59retreats per 100 moves

Fewest retreating moves per 100 of the team's own moves.

Pawn Pushers

33.14pawn moves per 100 moves

Most pawn moves per 100 of the team's own moves.

Wandering Kings

16.75king moves per game

Most king moves per game over the team's finished games.

Safety First

5.25average castling move

Earliest castling on average, over the games in which the team castled at all.

Finishers

2checkmates

Most checkmates delivered on the board.

Déjà Vu

identical moves

Two of the team's games with the same colour that followed the same moves for longest; both are listed.

Teams: clocks

Deep Thinkers

3:04per move

Most seconds per move over the team's games with usable clocks.

Quick Draw

1:09per move

Fewest seconds per move over the team's games with usable clocks.

Zeitnot Nation

37.6% under five minutes

Highest share of moves played with under five minutes on the clock.

Time in the Bank

1:08:24left on average

Most time left on the clock after the last move, on average.

Over the relay clocks of 391 of 410 finished games; a team needs four such games.

Teams: engine

Precision Nation

98.7% accuracy

Highest average Lichess accuracy over the team's analysed games.

Over Lichess’s analysis of 391 of 410 finished games; a team needs four analysed games.

Notable games

Game phases

11

moves of opening

18

moves of middlegame

22

moves of endgame

Averages per game, with the phases split as Lichess splits them. 80% of the games reached an endgame; the first capture came on move 7.1 on average.

Endgames by type

EndgameReachedAt the end
Rook5743
Bishop3330
Queen and rook238
King and pawn2017
Queen159
Knight1210

A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.

Reached, and still there at the end

Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.

ReachedAt the endRook 5743Bishop 3330Queen and rook 238King and pawn 2017Queen 159Knight 1210

Tactics

Openings

First moves

  1. 1.e4
    53%
  2. 1.d4
    29%
  3. 1.Nf3
    10%
  4. 1.c4
    7%
  5. 1.f4
    1%

Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.

Most played families

OpeningGamesWhite’s score
Sicilian Defense9454%
English Opening3762%
French Defense3058%
Queen's Gambit Declined2456%
Caro-Kann Defense2148%
Ruy Lopez1974%
King's Indian Defense1669%
Italian Game1553%

Best for White

OpeningGamesWhite’s score
B31 Sicilian Defense: Nyezhmetdinov-Rossolimo Attack, Fianchetto Variation570%
C54 Italian Game: Classical Variation, Giuoco Pianissimo667%
B45 Sicilian Defense: Four Knights Variation667%
A13 English Opening: Agincourt Defense658%

Best for Black

OpeningGamesWhite’s score
B25 Sicilian Defense: Closed520%
B23 Sicilian Defense: Closed, Traditional729%
C01 French Defense: Exchange Variation550%
A13 English Opening: Agincourt Defense658%

Openings with at least 5 games.

Rarest openings of the round

Pieces

9,437

pawn moves, 25%

6,329

knight moves, 17%

5,785

bishop moves, 15%

7,151

rook moves, 19%

4,583

queen moves, 12%

5,114

king moves, 13%

Captured and surviving

PieceCapturedStill on the board at the end
pawns3,57345%
knights1,35018%
bishops1,21526%
rooks90945%
queens51741%

Checkmates

17on the board

6 by White, 11 by Black

Mating pieceGames
Queen11
Rook5
Bishop0
Knight1
Pawn0

The mating piece is read from the final position.

Fastest mates

  1. Move 4, mate with the queenAbon Arelong MHL0againstFrancois Gamba CAF 17211
  2. Move 27, mate with the queenFM Ahmed Abdullah S Alrehaili KSA 21061againstIM Jose Camacho Collados WLS 23580
  3. Move 33, mate with the queenMakuwa Mbayo Gaetan COD 18041againstLesly Nompavos VAN 15420
  4. Move 33, mate with the rookCM Tom McCoy PNG 19030againstBaba Moulaye Abdalla Maiga MLI 18451
  5. Move 34, mate with the queenRaheem Hodge IVB 15740againstGary Clark JCI 18311

The mates on a move axis

A dot per checkmate on the move it fell, filled for a mate by White, hollow for one by Black, the fastest in red.

020406080QueenRookBishopKnightPawn
The numbers

Board heatmap

Darker means more moves, on a square-root scale.

Busiest squares

  1. d41,393
  2. d51,321
  3. f61,181
  4. e41,177
  5. f31,158

Quietest square with any traffic: a1, 151.

Where the pieces went in the finished games of the round.