Chess Olympiad 2026 Stats

Round 5

373 of 376 games finished, 79% of them decisive. 20 teams won 4–0. Poland had the best team performance, 2566.

CompleteUpdated 22 Sept 2026, 00:46 CEST, 3 forfeits

Round 5 in numbers

373

games finished of 376

79%

decisive; White scored 55%

44

moves per game

105

moves in the longest game

Results

168

White wins, 45%

77

draws, 21%

128

Black wins, 34%

59 checkmates on the board, 23 draws by repetition, 2 stalemates, 5 draws before move 30 and 3 forfeits.

Left out of the statistics: Manusha AubeeluckMasika Edwards — the broadcast did not record the moves that were played. The result 1–0 stands (verify, 20 Sep: board 271 Aubeeluck – Edwards scored 1-0 (chess-results agrees) but the last recorded eval, after move 19…, has Black +3.19; the relay stopped early or mis-registered a move).

Accuracy and time

87.1%

average accuracy, as Lichess scores it

2.86

blunders per game

842

mistakes, as Lichess marks them

1,065

blunders, as Lichess marks them

2:17

average time per move

11%

of moves played with under 5 minutes left

Lichess analysed 372 of 372 finished games, with 2,070 inaccuracies, 842 mistakes and 1,065 blunders. Times come from the relay clocks of 360 games. The extra 30 minutes after move 40 showed up on move 41 or 42 for 63% of 285 players, and never for 72 players who went past move 45.

Game awards

Crosshairs

8attackers

3 more, tied

The piece with the most attackers and defenders pointed at it at one moment.

Player awards

Ratings, titles and ages

Clock awards

From the relay clocks of 360 of 372 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.

Engine awards

From Lichess’s computer analysis of 372 of 372 finished games. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.

Chess culture

Never Play f6

38% scored by all who tried

8 more, tied

Ben Finegold says never push the f-pawn one square. These players did it by move 10 (f3 or …f6) and won anyway.

Homages to chess memes, famous games and Samarkand lore, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 372 of 372 finished games; the rest look at every finished game.

Collections

En Passant

21en passants

18 more

Every en passant capture of the round.

Family Fork

8forks

5 more

A knight gave check and attacked the queen at the same time, from a square where it could not simply be taken. The ones that won the queen come first.

Holy Hell

15left alone

12 more

En passant was on the board and the player left it alone. En passant is forced, allegedly.

Poisoned Pawn

9pawn grabs

6 more

The queen grabbed the b-pawn (Qxb7 or …Qxb2) by move 15. Fischer’s favourite snack; the result tells whether it was poisoned.

Greek Gift

10sacrifices

7 more

The classic bishop sacrifice on h7 (or …h2): the bishop took the pawn with check.

Connect Four

11rows of pawns

8 more

Four or more pawns side by side on one rank beyond their starting rank. The first row of each player is listed, the longest first.

Irish Pawn Centre

6Irish centres

3 more

Three pawns on one file, one behind the other. The first time for each player is listed.

Photo Finish

6photo finishes

3 more

Both sides promoted a pawn within four moves of each other.

Royal Court

6third queens

3 more

A third queen on the board.

Not awarded this round: Pawn Diamond, The Hard One.

The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.

Match awards

Whitewash

20matches

17 more

Won the match 4–0, forfeits included.

Comeback Match

7matches

4 more

Lost on board 1 and still won the match.

Theory Match

57½opening moves

The match that stayed in the book longest: the opening phases of its four boards added, in moves.

Not awarded this round: Treaty of Samarkand.

Rates over each team’s finished games of the round, four needed. The event-wide team awards, the category leaders and the board race are on the standings page.

Teams: style

Space Invaders

51.09per 100 moves

Most moves into the opponent's half per 100 of the team's own moves.

Check, Please

9.75checks per game

Most checks given per game over the team's finished games.

The Late Knight Show

9per game

Most knight moves from move 31 on, per game, over the team's finished games.

Chicken Nation

23.95retreats per 100 moves

Most retreating moves per 100 of the team's own moves; castling never counts.

Forward March

5.76retreats per 100 moves

Fewest retreating moves per 100 of the team's own moves.

Pawn Pushers

37.31pawn moves per 100 moves

Most pawn moves per 100 of the team's own moves.

Favourite Piece

For each piece, the team whose own moves have the highest share of it.

Wandering Kings

17.75king moves per game

Most king moves per game over the team's finished games.

Safety First

5.33average castling move

Earliest castling on average, over the games in which the team castled at all.

Finishers

3checkmates

Most checkmates delivered on the board.

Déjà Vu

identical moves

Two of the team's games with the same colour that followed the same moves for longest; both are listed.

Teams: clocks

Deep Thinkers

3:22per move

Most seconds per move over the team's games with usable clocks.

Quick Draw

0:57per move

Fewest seconds per move over the team's games with usable clocks.

Zeitnot Nation

47.1% under five minutes

Highest share of moves played with under five minutes on the clock.

Time in the Bank

1:14:28left on average

Most time left on the clock after the last move, on average.

Over the relay clocks of 360 of 372 finished games; a team needs four such games.

Teams: engine

Over Lichess’s analysis of 372 of 372 finished games; a team needs four analysed games.

Notable games

Game phases

11

moves of opening

18

moves of middlegame

19

moves of endgame

Averages per game, with the phases split as Lichess splits them. 80% of the games reached an endgame; the first capture came on move 6.8 on average.

Endgames by type

EndgameReachedAt the end
Rook6641
King and pawn3223
Queen and rook3013
Bishop2923
Knight1810
Queen1715

A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.

Reached, and still there at the end

Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.

ReachedAt the endRook 6641King and pawn 3223Queen and rook 3013Bishop 2923Knight 1810Queen 1715

Tactics

Openings

First moves

  1. 1.e4
    55%
  2. 1.d4
    35%
  3. 1.Nf3
    7%
  4. 1.c4
    2%
  5. 1.b3
    1%

Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.

Most played families

OpeningGamesWhite’s score
Sicilian Defense6050%
Queen's Pawn Game3554%
Caro-Kann Defense3250%
French Defense2938%
Italian Game2859%
Queen's Gambit Declined2363%
Ruy Lopez1457%
Indian Defense1350%

Best for White

OpeningGamesWhite’s score
C54 Italian Game: Classical Variation, Giuoco Pianissimo764%
D02 Queen's Pawn Game: London System961%
B13 Caro-Kann Defense: Exchange Variation560%
D30 Queen's Gambit Declined560%

Best for Black

OpeningGamesWhite’s score
C55 Italian Game: Two Knights Defense, Modern Bishop's Opening633%
C00 French Defense: King's Indian Attack540%
B00 Pirc Defense650%
C01 French Defense: Exchange Variation1055%

Openings with at least 5 games.

Rarest openings of the round

Pieces

8,390

pawn moves, 26%

5,538

knight moves, 17%

4,873

bishop moves, 15%

5,776

rook moves, 18%

4,101

queen moves, 13%

4,163

king moves, 13%

Captured and surviving

PieceCapturedStill on the board at the end
pawns3,08347%
knights1,22518%
bishops1,11925%
rooks82745%
queens50938%

Checkmates

59on the board

36 by White, 23 by Black

Mating pieceGames
Queen42
Rook8
Bishop4
Knight3
Pawn2

The mating piece is read from the final position.

Fastest mates

  1. Move 18, mate with the queenWCM Asha huang Limboo BHU 14281againstPauline C. Kendall Onanga Ndjimba GAB0
  2. Move 18, mate with the queenCalvary John Khamis Kamunde SSD0againstNelly Melissa Mangalo CAF 17801
  3. Move 18, mate with the queenWFM Mary Loly Gonzalez Peguero DOM 19051againstDejw Wrensford ISV0
  4. Move 20, mate with the pawnWFM Monika Stojkovska MKD 20801againstWCM Dalia Alsemairi KSA 18020
  5. Move 21, mate with the queenHamid Ahmed Sitti DJI0againstClaudine Bahati Mbebe COD1

The 20 fastest mates on a move axis

A dot per checkmate on the move it fell, filled for a mate by White, hollow for one by Black, the fastest in red. The round had 59 mates; the piece table counts them all.

010203040QueenRookBishopKnightPawn
The numbers

Board heatmap

Darker means more moves, on a square-root scale.

Busiest squares

  1. d51,143
  2. d41,114
  3. e41,079
  4. f61,050
  5. f31,037

Quietest square with any traffic: a1, 123.

Where the pieces went in the finished games of the round.