Chess Olympiad 2026 Stats

Round 7

25 of 412 games finished, 92% of them decisive.

386 games still runningUpdated 23 Sept 2026, 14:23 CEST, 1 forfeit

Round 7 in numbers

25

games finished of 412

92%

decisive; White scored 63%

31

moves per game

54

moves in the longest game

Results

15

White wins, 60%

2

draws, 8%

8

Black wins, 32%

4 checkmates on the board, 2 draws by repetition, 0 stalemates, 1 draws before move 30 and 1 forfeits.

Left out of the statistics: Kaeden Fyfield-JonesAbon ArelongArelong, unrated, was mated in four moves in rounds 5 and 6, and his games would fill the short-game records and awards on their own. The result 1–0 stands.

Accuracy and time

87.5%

average accuracy, as Lichess scores it

1.91

blunders per game

31

mistakes, as Lichess marks them

42

blunders, as Lichess marks them

1:32

average time per move

0%

of moves played with under 5 minutes left

Lichess analysed 22 of 24 finished games, with 97 inaccuracies, 31 mistakes and 42 blunders. Times come from the relay clocks of 24 games.

Game awards

Not awarded yet: David vs Goliath, Bare King Optimist, Houdini.

Player awards

Ratings, titles and ages

Not awarded yet: Giant Slayer, GM Scalp.

Clock awards

Not awarded yet: Zeitnot Addict, Time Scramble Survivor, Flag Fall.

From the relay clocks of 24 of 24 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.

Engine awards

Not awarded yet: Lucky Escape.

From Lichess’s computer analysis of 22 of 24 finished games. 2 more join when the round is updated the next evening. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.

Chess culture

Not awarded yet: Royal Walkabout, Botez Gambit, Brilliant!!, Tal’s Dark Forest, The Carlsen Grind, Pigs on the 7th, Short’s King Walk.

Homages to chess memes, famous games and Samarkand lore, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 22 of 24 finished games; the rest look at every finished game.

Collections

Not awarded yet: Underpromotion, Mate Gallery, Shahrukh, Il Vaticano, Pawn Cube, Pawn Diamond, Connect Four, Irish Pawn Centre, The Hard One, Photo Finish, Royal Court.

The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.

Match awards

Nothing to hand out yet; teams need all four boards finished.

Rates over each team’s finished games of the round, four needed. The event-wide team awards, the category leaders and the board race are on the standings page.

Teams: style

Not awarded yet: Space Invaders, Check, Please, The Late Knight Show, Promotion Party, Chicken Nation, Forward March, Pawn Pushers, Favourite Piece, Wandering Kings, Safety First.

Teams: clocks

Nothing to hand out yet; teams need all four boards finished.

Over the relay clocks of 24 of 24 finished games; a team needs four such games.

Teams: engine

Not awarded yet: Precision Nation.

Over Lichess’s analysis of 22 of 24 finished games; a team needs four analysed games.

Notable games

Game phases

11

moves of opening

13

moves of middlegame

12

moves of endgame

Averages per game, with the phases split as Lichess splits them. 63% of the games reached an endgame; the first capture came on move 5.9 on average.

Endgames by type

EndgameReachedAt the end
Rook42
Queen and rook43
Bishop11
Knight11
King and pawn00
Queen00

A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.

Reached, and still there at the end

Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.

ReachedAt the endQueen and rook 43Rook 42Bishop 11Knight 11

Tactics

352

captures, 14.7 per game

95

checks

33

castled kingside

6

castled queenside

1

games without castling

2

promotions, 0 under

1

en passant captures

Openings

First moves

  1. 1.e4
    54%
  2. 1.d4
    25%
  3. 1.Nf3
    13%
  4. 1.c4
    8%

Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.

Most played families

OpeningGamesWhite’s score
Caro-Kann Defense367%
French Defense367%
Queen's Gambit Declined3100%
English Opening250%
Sicilian Defense2100%
Bishop's Opening10%
Grünfeld Defense10%
Indian Defense10%

Best for White

Not enough games yet.

Best for Black

Not enough games yet.

Openings with at least 5 games.

Rarest openings of the round

Pieces

432

pawn moves, 29%

292

knight moves, 19%

221

bishop moves, 15%

209

rook moves, 14%

173

queen moves, 12%

175

king moves, 12%

Captured and surviving

PieceCapturedStill on the board at the end
pawns15559%
knights7027%
bishops6730%
rooks3663%
queens2454%

Checkmates

4on the board

2 by White, 2 by Black

Mating pieceGames
Queen2
Rook2
Bishop0
Knight0
Pawn0

The mating piece is read from the final position.

Board heatmap

Darker means more moves, on a square-root scale.

Busiest squares

  1. d568
  2. e558
  3. f356
  4. e451
  5. f651

Quietest square with any traffic: a1, 2.

Where the pieces went in the finished games of the round.