Chess Olympiad 2026 Stats

Round 7

39 of 376 games finished, 92% of them decisive.

335 games still runningUpdated 23 Sept 2026, 14:23 CEST, 2 forfeits

Round 7 in numbers

39

games finished of 376

92%

decisive; White scored 53%

31

moves per game

67

moves in the longest game

Results

19

White wins, 49%

3

draws, 8%

17

Black wins, 44%

20 checkmates on the board, 1 draws by repetition, 0 stalemates, 1 draws before move 30 and 2 forfeits.

Accuracy and time

83%

average accuracy, as Lichess scores it

3.08

blunders per game

73

mistakes, as Lichess marks them

120

blunders, as Lichess marks them

1:30

average time per move

0%

of moves played with under 5 minutes left

Lichess analysed 39 of 39 finished games, with 153 inaccuracies, 73 mistakes and 120 blunders. Times come from the relay clocks of 38 games.

Game awards

Not awarded yet: David vs Goliath, Houdini.

Player awards

Ratings, titles and ages

Not awarded yet: Giant Slayer, Untitled Hero, GM Scalp.

Clock awards

Not awarded yet: Time Scramble Survivor, Flag Fall.

From the relay clocks of 38 of 39 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.

Engine awards

Not awarded yet: Lucky Escape.

From Lichess’s computer analysis of 39 of 39 finished games. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.

Chess culture

Not awarded yet: Royal Walkabout, Brilliant!!, Tal’s Dark Forest, The Carlsen Grind, Short’s King Walk.

Homages to chess memes, famous games and Samarkand lore, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 39 of 39 finished games; the rest look at every finished game.

Collections

Not awarded yet: Underpromotion, En Passant, Mate Gallery, Shahrukh, Il Vaticano, Pawn Cube, Pawn Diamond, Connect Four, Irish Pawn Centre, The Hard One, Photo Finish.

The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.

Match awards

Not awarded yet: Whitewash, Team of the Round, Slingshot, Treaty of Samarkand.

Rates over each team’s finished games of the round, four needed. The event-wide team awards, the category leaders and the board race are on the standings page.

Teams: style

Space Invaders

41.67per 100 moves

Most moves into the opponent's half per 100 of the team's own moves.

Check, Please

3.5checks per game

Most checks given per game over the team's finished games.

The Late Knight Show

0.75per game

Most knight moves from move 31 on, per game, over the team's finished games.

Chicken Nation

12.59retreats per 100 moves

Most retreating moves per 100 of the team's own moves; castling never counts.

Forward March

6.25retreats per 100 moves

Fewest retreating moves per 100 of the team's own moves.

Pawn Pushers

25.17pawn moves per 100 moves

Most pawn moves per 100 of the team's own moves.

Wandering Kings

4.5king moves per game

Most king moves per game over the team's finished games.

Safety First

7average castling move

Earliest castling on average, over the games in which the team castled at all.

Déjà Vu

2identical moves

Two of the team's games with the same colour that followed the same moves for longest; both are listed.

Teams: clocks

Nothing to hand out yet; teams need all four boards finished.

Over the relay clocks of 38 of 39 finished games; a team needs four such games.

Teams: engine

Precision Nation

87.4% accuracy

Highest average Lichess accuracy over the team's analysed games.

Escape Artists

1game saved

3 more, tied

Most games won or drawn from a position the engine had at −3.00 or worse.

Over Lichess’s analysis of 39 of 39 finished games; a team needs four analysed games.

Notable games

Game phases

10

moves of opening

12

moves of middlegame

12

moves of endgame

Averages per game, with the phases split as Lichess splits them. 69% of the games reached an endgame; the first capture came on move 6.8 on average.

Endgames by type

EndgameReachedAt the end
Queen33
Queen and rook32
King and pawn20
Rook20
Bishop21
Knight11

A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.

Reached, and still there at the end

Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.

ReachedAt the endQueen 33Queen and rook 32Bishop 21King and pawn 2Rook 2Knight 11

Tactics

589

captures, 15.1 per game

149

checks

64

castled kingside

5

castled queenside

1

games without castling

8

promotions, 0 under

0

en passant captures

Openings

First moves

  1. 1.e4
    51%
  2. 1.d4
    46%
  3. 1.Nf3
    3%

Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.

Most played families

OpeningGamesWhite’s score
Queen's Pawn Game1254%
Sicilian Defense520%
Caro-Kann Defense333%
Queen's Gambit Declined3100%
Four Knights Game2100%
French Defense250%
Italian Game250%
Semi-Slav Defense2100%

Best for White

OpeningGamesWhite’s score
D00 Queen's Pawn Game: Accelerated London System590%

Best for Black

OpeningGamesWhite’s score
D00 Queen's Pawn Game: Accelerated London System590%

Openings with at least 5 games.

Rarest openings of the round

Pieces

696

pawn moves, 29%

400

knight moves, 17%

394

bishop moves, 16%

345

rook moves, 14%

340

queen moves, 14%

250

king moves, 10%

Captured and surviving

PieceCapturedStill on the board at the end
pawns24759%
knights11924%
bishops10235%
rooks7850%
queens4355%

Checkmates

20on the board

10 by White, 10 by Black

Mating pieceGames
Queen14
Rook5
Bishop0
Knight1
Pawn0

The mating piece is read from the final position.

Fastest mates

  1. Move 16, mate with the rookYeshey lhaden BHU1againstVirelala Cinzia VAN 15320
  2. Move 19, mate with the queenSamiro Mohamed Ali SOM 15041againstOmari Tshibola Sagesse COD0
  3. Move 20, mate with the queenCherry-Ann Benjamin ANT1againstLyne Marley Sabine Oussou GAB0
  4. Move 20, mate with the queenKristyna Elisee Ndam Ziza Gabon0againstAteila Bobb ANT1
  5. Move 24, mate with the queenMary Salamatu Farmer SLE0againstMucowinganji M.e Alicia Keys BDI 15281

The mates on a move axis

A dot per checkmate on the move it fell, filled for a mate by White, hollow for one by Black, the fastest in red.

020406080QueenRookBishopKnightPawn
The numbers

Board heatmap

Darker means more moves, on a square-root scale.

Busiest squares

  1. d4107
  2. f6101
  3. e593
  4. e488
  5. d587

Quietest square with any traffic: a2, 2.

Where the pieces went in the finished games of the round.