Chess Olympiad 2026 Stats

Round 8

49 of 376 games finished, 94% of them decisive. 1 team won 4–0.

321 games still runningUpdated 24 Sept 2026, 14:24 CEST, 6 forfeits

Round 8 in numbers

49

games finished of 376

94%

decisive; White scored 72%

30

moves per game

58

moves in the longest game

Results

34

White wins, 69%

3

draws, 6%

12

Black wins, 25%

18 checkmates on the board, 2 draws by repetition, 0 stalemates, 0 draws before move 30 and 6 forfeits.

Accuracy and time

82.7%

average accuracy, as Lichess scores it

2.43

blunders per game

86

mistakes, as Lichess marks them

112

blunders, as Lichess marks them

1:30

average time per move

0%

of moves played with under 5 minutes left

Lichess analysed 46 of 49 finished games, with 190 inaccuracies, 86 mistakes and 112 blunders. Times come from the relay clocks of 47 games.

Game awards

Not awarded yet: David vs Goliath, Houdini.

Player awards

Ratings, titles and ages

Not awarded yet: Giant Slayer, GM Scalp.

Clock awards

Not awarded yet: Zeitnot Addict, Time Scramble Survivor, Flag Fall.

From the relay clocks of 47 of 49 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.

Engine awards

Not awarded yet: Lucky Escape.

From Lichess’s computer analysis of 46 of 49 finished games. 3 more join when the round is updated the next evening. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.

Chess culture

Not awarded yet: Royal Walkabout, Never Play f6, Brilliant!!, The Carlsen Grind, Short’s King Walk.

Homages to chess memes, famous games and Samarkand lore, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 46 of 49 finished games; the rest look at every finished game.

Collections

Not awarded yet: Underpromotion, Shahrukh, Il Vaticano, Greek Gift, Pawn Cube, Pawn Diamond, Connect Four, The Hard One, Photo Finish.

The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.

Match awards

Not awarded yet: Comeback Match, Team of the Round, Slingshot, Treaty of Samarkand.

Rates over each team’s finished games of the round, four needed. The event-wide team awards, the category leaders and the board race are on the standings page.

Teams: style

Space Invaders

32.31per 100 moves

Most moves into the opponent's half per 100 of the team's own moves.

Check, Please

3checks per game

Most checks given per game over the team's finished games.

The Late Knight Show

0.75per game

Most knight moves from move 31 on, per game, over the team's finished games.

Chicken Nation

20.16retreats per 100 moves

Most retreating moves per 100 of the team's own moves; castling never counts.

Forward March

12.31retreats per 100 moves

Fewest retreating moves per 100 of the team's own moves.

Pawn Pushers

31.54pawn moves per 100 moves

Most pawn moves per 100 of the team's own moves.

Wandering Kings

3king moves per game

Most king moves per game over the team's finished games.

Safety First

9average castling move

Earliest castling on average, over the games in which the team castled at all.

Finishers

2checkmates

1 more, tied

Most checkmates delivered on the board.

Teams: clocks

Deep Thinkers

1:19per move

Most seconds per move over the team's games with usable clocks.

Quick Draw

1:15per move

Fewest seconds per move over the team's games with usable clocks.

Zeitnot Nation

0% under five minutes

Highest share of moves played with under five minutes on the clock.

Not awarded yet: Time in the Bank.

Over the relay clocks of 47 of 49 finished games; a team needs four such games.

Teams: engine

Precision Nation

76.7% accuracy

Highest average Lichess accuracy over the team's analysed games.

Over Lichess’s analysis of 46 of 49 finished games; a team needs four analysed games.

Notable games

Game phases

10

moves of opening

13

moves of middlegame

11

moves of endgame

Averages per game, with the phases split as Lichess splits them. 69% of the games reached an endgame; the first capture came on move 7 on average.

Endgames by type

EndgameReachedAt the end
Knight32
Queen and rook32
Rook22
Bishop21
King and pawn11
Queen11

A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.

Reached, and still there at the end

Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.

ReachedAt the endKnight 32Queen and rook 32Bishop 21Rook 22King and pawn 11Queen 11

Tactics

707

captures, 14.4 per game

186

checks

73

castled kingside

7

castled queenside

3

games without castling

5

promotions, 0 under

1

en passant captures

Openings

First moves

  1. 1.e4
    65%
  2. 1.d4
    22%
  3. 1.Nf3
    10%
  4. 1.c4
    2%

Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.

Most played families

OpeningGamesWhite’s score
Queen's Pawn Game743%
Four Knights Game658%
Italian Game667%
French Defense4100%
Sicilian Defense475%
Philidor Defense367%
Caro-Kann Defense250%
King's Indian Attack2100%

Best for White

Not enough games yet.

Best for Black

Not enough games yet.

Openings with at least 5 games.

Rarest openings of the round

Pieces

794

pawn moves, 27%

572

knight moves, 20%

475

bishop moves, 16%

416

rook moves, 14%

353

queen moves, 12%

314

king moves, 11%

Captured and surviving

PieceCapturedStill on the board at the end
pawns27564%
knights14327%
bishops13233%
rooks9452%
queens6341%

Checkmates

18on the board

14 by White, 4 by Black

Mating pieceGames
Queen11
Rook5
Bishop0
Knight1
Pawn1

The mating piece is read from the final position.

Fastest mates

  1. Move 10, mate with the queenRhonda J Lambert GRN 15771againstJerelyn Adeshola Mary Beckley SLE0
  2. Move 13, mate with the queenSibani Sri Elumalai LCA1againstHourra mahamat Bagamla CHA0
  3. Move 17, mate with the queenMaria Soares de Araujo TLS 17241againstIsma Ismaila Djailane COM0
  4. Move 17, mate with the queenKapende Shalom MAW 15711againstKoundou Ballama Magaram Malaram NIG0
  5. Move 22, mate with the queenClaudine Bahati Mbebe COD1againstAluel Elizabeth Akuei Deng SSD0

The mates on a move axis

A dot per checkmate on the move it fell, filled for a mate by White, hollow for one by Black, the fastest in red.

0204060QueenRookBishopKnightPawn
The numbers

Board heatmap

Darker means more moves, on a square-root scale.

Busiest squares

  1. d5114
  2. d4113
  3. e4109
  4. f3107
  5. c3100

Quietest square with any traffic: a1, 4.

Where the pieces went in the finished games of the round.