Chess Olympiad 2026 Stats

Round 8

41 of 412 games finished, 83% of them decisive. 1 team won 4–0. Tonga had the best team performance, 1378.

369 games still runningUpdated 24 Sept 2026, 14:24 CEST, 2 forfeits

Round 8 in numbers

41

games finished of 412

83%

decisive; White scored 52%

30

moves per game

68

moves in the longest game

Results

18

White wins, 44%

7

draws, 17%

16

Black wins, 39%

2 checkmates on the board, 3 draws by repetition, 0 stalemates, 2 draws before move 30 and 2 forfeits.

Accuracy and time

86.6%

average accuracy, as Lichess scores it

1.95

blunders per game

62

mistakes, as Lichess marks them

74

blunders, as Lichess marks them

1:35

average time per move

1%

of moves played with under 5 minutes left

Lichess analysed 38 of 41 finished games, with 141 inaccuracies, 62 mistakes and 74 blunders. Times come from the relay clocks of 41 games. The extra 30 minutes after move 40 showed up on move 41 or 42 for 0% of 2 players, and never for 6 players who went past move 45.

Game awards

Not awarded yet: Bare King Optimist, Houdini.

Player awards

Ratings, titles and ages

Not awarded yet: GM Scalp.

Clock awards

Not awarded yet: Time Scramble Survivor, Flag Fall.

From the relay clocks of 41 of 41 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.

Engine awards

Not awarded yet: Swindle of the Day, Lucky Escape.

From Lichess’s computer analysis of 38 of 41 finished games. 3 more join when the round is updated the next evening. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.

Chess culture

Not awarded yet: Royal Walkabout, Botez Gambit, Brilliant!!, Tal’s Dark Forest, The Carlsen Grind, Short’s King Walk.

Homages to chess memes, famous games and Samarkand lore, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 38 of 41 finished games; the rest look at every finished game.

Collections

Not awarded yet: Underpromotion, Mate Gallery, Family Fork, Shahrukh, Il Vaticano, Pawn Cube, The Hard One, Photo Finish.

The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.

Match awards

Not awarded yet: Comeback Match, Slingshot, Treaty of Samarkand.

Rates over each team’s finished games of the round, four needed. The event-wide team awards, the category leaders and the board race are on the standings page.

Teams: style

Space Invaders

35.71per 100 moves

Most moves into the opponent's half per 100 of the team's own moves.

Check, Please

2.5checks per game

Most checks given per game over the team's finished games.

The Late Knight Show

1per game

Most knight moves from move 31 on, per game, over the team's finished games.

Chicken Nation

9.52retreats per 100 moves

Most retreating moves per 100 of the team's own moves; castling never counts.

Forward March

8.06retreats per 100 moves

Fewest retreating moves per 100 of the team's own moves.

Pawn Pushers

29.03pawn moves per 100 moves

Most pawn moves per 100 of the team's own moves.

Favourite Piece

For each piece, the team whose own moves have the highest share of it.

Wandering Kings

5.25king moves per game

Most king moves per game over the team's finished games.

Safety First

8.25average castling move

Earliest castling on average, over the games in which the team castled at all.

Not awarded yet: Promotion Party, Déjà Vu.

Teams: clocks

Deep Thinkers

1:43per move

Most seconds per move over the team's games with usable clocks.

Quick Draw

0:57per move

Fewest seconds per move over the team's games with usable clocks.

Zeitnot Nation

0% under five minutes

Highest share of moves played with under five minutes on the clock.

Time in the Bank

1:17:18left on average

Most time left on the clock after the last move, on average.

Over the relay clocks of 41 of 41 finished games; a team needs four such games.

Teams: engine

Precision Nation

91.8% accuracy

Highest average Lichess accuracy over the team's analysed games.

Over Lichess’s analysis of 38 of 41 finished games; a team needs four analysed games.

Notable games

Game phases

10

moves of opening

14

moves of middlegame

11

moves of endgame

Averages per game, with the phases split as Lichess splits them. 59% of the games reached an endgame; the first capture came on move 7.8 on average.

Endgames by type

EndgameReachedAt the end
Rook53
Queen and rook31
King and pawn10
Queen11
Bishop11
Knight11

A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.

Reached, and still there at the end

Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.

ReachedAt the endRook 53Queen and rook 31Bishop 11Knight 11King and pawn 1Queen 11

Tactics

574

captures, 14 per game

111

checks

59

castled kingside

7

castled queenside

3

games without castling

3

promotions, 0 under

2

en passant captures

Openings

First moves

  1. 1.e4
    44%
  2. 1.d4
    39%
  3. 1.c4
    12%
  4. 1.f4
    2%
  5. 1.Nf3
    2%

Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.

Most played families

OpeningGamesWhite’s score
Sicilian Defense530%
English Opening438%
Caro-Kann Defense3100%
Queen's Gambit Declined367%
Queen's Pawn Game333%
French Defense250%
Indian Defense2100%
Italian Game275%

Best for White

Not enough games yet.

Best for Black

Not enough games yet.

Openings with at least 5 games.

Rarest openings of the round

Pieces

754

pawn moves, 30%

446

knight moves, 18%

420

bishop moves, 17%

349

rook moves, 14%

284

queen moves, 11%

236

king moves, 10%

Captured and surviving

PieceCapturedStill on the board at the end
pawns24962%
knights12027%
bishops10238%
rooks5467%
queens4944%

Checkmates

2on the board

1 by White, 1 by Black

Mating pieceGames
Queen1
Rook0
Bishop0
Knight1
Pawn0

The mating piece is read from the final position.

Fastest mates

  1. Move 20, mate with the queenIM Fred Berend LUX 22310againstIM Jaloliddin Ilkhomi TJK 23911
  2. Move 29, mate with the knightArvin Nicholas LCA 17101againstTevita Sootanga TGA0

The mates on a move axis

A dot per checkmate on the move it fell, filled for a mate by White, hollow for one by Black, the fastest in red.

0102030QueenRookBishopKnightPawn
The numbers

Board heatmap

Darker means more moves, on a square-root scale.

Busiest squares

  1. d4114
  2. d5113
  3. c694
  4. e593
  5. f385

Quietest square with any traffic: a8, 6.

Where the pieces went in the finished games of the round.