Bloodbath
27captures
Most captures in one game of at least 10 moves.
41 of 412 games finished, 83% of them decisive. 1 team won 4–0. Tonga had the best team performance, 1378.
games finished of 412
decisive; White scored 52%
moves per game
moves in the longest game
White wins, 44%
draws, 17%
Black wins, 39%
2 checkmates on the board, 3 draws by repetition, 0 stalemates, 2 draws before move 30 and 2 forfeits.
average accuracy, as Lichess scores it
blunders per game
mistakes, as Lichess marks them
blunders, as Lichess marks them
average time per move
of moves played with under 5 minutes left
Lichess analysed 38 of 41 finished games, with 141 inaccuracies, 62 mistakes and 74 blunders. Times come from the relay clocks of 41 games. The extra 30 minutes after move 40 showed up on move 41 or 42 for 0% of 2 players, and never for 6 players who went past move 45.
27captures
Most captures in one game of at least 10 moves.
11captures
Fewest captures in one game of at least 30 moves.
68moves
The longest game of the round.
16moves
Shortest decisive game of at least 10 moves; forfeits do not count.
20moves
The earliest checkmate actually delivered, not a resignation.
51moves
The longest endgame of the round, by Lichess's phase divider.
16moves
Two pieces attacked each other for the longest time and nobody took.
7attackers
The piece with the most attackers and defenders pointed at it at one moment.
37moves
The latest real queen trade: both queens captured within two plies of each other.
8moves
The earliest real queen trade in a game of at least 20 moves.
20moves
The shortest draw; before move 30 only repetition or stalemate is allowed.
433rating points
The biggest rating gap where the lower-rated player did not lose.
Not awarded yet: Bare King Optimist, Houdini.
8captures in a row
The longest run of consecutive captures, both sides taking turns.
3checks in a row
Most consecutive checks by one side; a quiet move ends the hunt.
14moves
The earliest rook to leave its back rank for the third rank or beyond, without capturing.
24moves
The latest castling of the round.
20king moves
Most king moves by one side in a game of at least 30 moves.
22squares
The original queen that travelled the most squares; promoted queens do not count. The metres are at human scale, a long stride per square.
20.7% retreats
Highest share of moves that went backwards, over at least 25 own moves.
10knight moves
Most knight moves by one side.
8captures
Most captures landing on dark squares by one side.
11captures
Most captures landing on light squares by one side.
7pawn captures
Most captures made by pawns by one side.
4arrivals
The one piece that landed on d4, d5, e4 or e5 most often.
17squares
The one piece that stood on the most different squares, its start square included.
50% of piece moves
Highest share of one piece type among a side's piece moves, over at least 20 of them.
7pawn moves
Most pawn moves by one side while the game was still in its opening.
41.9% edge moves
Highest share of moves from or to the a- and h-files, over at least 25 own moves.
7.6% expected
The win with the lowest expected score by Elo, at most 25 %.
2328opponent rating
An untitled player beat or drew a titled one; the strongest opponent wins.
433rating points
The decisive game with the biggest rating gap won by the lower-rated player.
2738average rating
The game with the highest average rating.
13years
The youngest player who played this round, by birth year.
61years
The oldest player who played this round, by birth year.
42years
The largest age gap between two opponents.
Not awarded yet: GM Scalp.
1:01:21on one move
Most time spent on a single move, from the relay clocks.
11moves under 5 minutes
Most moves played with less than five minutes on the clock.
1:25:05left at the end
Most time left at the end of a won game of at least 30 moves.
1:56gained after move 40
Most time banked after move 40 from the 30-second increments, in a game of 50 moves or more.
22:18thinking, then a blunder
Longest think that ended in a blunder, as Lichess marks them.
Not awarded yet: Time Scramble Survivor, Flag Fall.
From the relay clocks of 41 of 41 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.
99.6% accuracy
Highest Lichess accuracy in a game of at least 20 moves.
4combined centipawn loss
Lowest combined average centipawn loss of both players, at least 20 moves.
162combined centipawn loss
Highest combined average centipawn loss of both players, at least 20 moves.
47.5% win chance lost
The Lichess-marked blunder that cost the most winning chances.
+11.62at the best
Lost or drew a game the engine had at +3.00 or better for them; the biggest lead wins.
2swings
Most swings between a one-pawn lead for White and one for Black, in a game of at least 20 moves.
35moves without a mark
Longest game of at least 30 moves in which one side got no inaccuracy, mistake or blunder mark from Lichess.
Not awarded yet: Swindle of the Day, Lucky Escape.
From Lichess’s computer analysis of 38 of 41 finished games. 3 more join when the round is updated the next evening. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.
20% scored by all who tried
Ben Finegold says never push the f-pawn one square. These players did it by move 10 (f3 or …f6) and won anyway.
4moves
Both rooks on the opponent’s second rank, eating everything; the longest stay wins.
Not awarded yet: Royal Walkabout, Botez Gambit, Brilliant!!, Tal’s Dark Forest, The Carlsen Grind, Short’s King Walk.
Homages to chess memes, famous games and Samarkand lore, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 38 of 41 finished games; the rest look at every finished game.
2en passants
Every en passant capture of the round.
2left alone
En passant was on the board and the player left it alone. En passant is forced, allegedly.
1pawn grab
The queen grabbed the b-pawn (Qxb7 or …Qxb2) by move 15. Fischer’s favourite snack; the result tells whether it was poisoned.
2sacrifices
The classic bishop sacrifice on h7 (or …h2): the bishop took the pawn with check.
1diamond
Four pawns around an empty square: one below, two beside, one above. The first time for each player is listed.
1row of pawns
Four or more pawns side by side on one rank beyond their starting rank. The first row of each player is listed, the longest first.
1Irish centre
Three pawns on one file, one behind the other. The first time for each player is listed.
1third queen
A third queen on the board.
Not awarded yet: Underpromotion, Mate Gallery, Family Fork, Shahrukh, Il Vaticano, Pawn Cube, The Hard One, Photo Finish.
The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.
1match
Won the match 4–0, forfeits included.
1378performance
Highest performance over the four boards: average opponent rating plus 400 × (wins − losses) ÷ 4, all four played against rated opponents.
126moves
The match whose four boards ran longest, in moves added together.
126moves
The match whose four boards were over quickest, in moves added together; forfeits never count.
71captures
The match with the most captures over its four boards.
71captures
The match with the fewest captures over its four boards.
40½opening moves
The match that stayed in the book longest: the opening phases of its four boards added, in moves.
37endgame moves
The match with the most endgame moves over its four boards.
2eval swings
The match with the most swings between a one-pawn lead for White and one for Black over its four boards; every board needs Lichess's full analysis.
Not awarded yet: Comeback Match, Slingshot, Treaty of Samarkand.
Rates over each team’s finished games of the round, four needed. The event-wide team awards, the category leaders and the board race are on the standings page.
35.71per 100 moves
45 of 126 moves crossed the middle
Most moves into the opponent's half per 100 of the team's own moves.
2.5checks per game
10 checks in 4 games
Most checks given per game over the team's finished games.
1per game
4 late knight moves in 4 games
Most knight moves from move 31 on, per game, over the team's finished games.
9.52retreats per 100 moves
12 of 126 moves went backwards
Most retreating moves per 100 of the team's own moves; castling never counts.
8.06retreats per 100 moves
10 of 124 moves went backwards
Fewest retreating moves per 100 of the team's own moves.
29.03pawn moves per 100 moves
36 of 124 moves
Most pawn moves per 100 of the team's own moves.
| Knights | 24.6 % | Saint Lucia LCA31 of 126 moves |
| Bishops | 17.74 % | Tonga TGA22 of 124 moves |
| Rooks | 16.94 % | Tonga TGA21 of 124 moves |
| Queens | 11.11 % | Saint Lucia LCA14 of 126 moves |
For each piece, the team whose own moves have the highest share of it.
5.25king moves per game
21 king moves in 4 games
Most king moves per game over the team's finished games.
8.25average castling move
castled in 4 of 4 games
Earliest castling on average, over the games in which the team castled at all.
1checkmate
1 of 1 wins by checkmate on the board
1 of 4 wins by checkmate on the board
Most checkmates delivered on the board.
Not awarded yet: Promotion Party, Déjà Vu.
1:43per move
120 moves timed in 4 games
Most seconds per move over the team's games with usable clocks.
0:57per move
122 moves timed in 4 games
Fewest seconds per move over the team's games with usable clocks.
0% under five minutes
0 of 126 moves in 4 games
0 of 124 moves in 4 games
Highest share of moves played with under five minutes on the clock.
1:17:18left on average
over 4 games
Most time left on the clock after the last move, on average.
Over the relay clocks of 41 of 41 finished games; a team needs four such games.
91.8% accuracy
4 analysed games
Highest average Lichess accuracy over the team's analysed games.
1game saved
the deepest hole -10.00
Most games won or drawn from a position the engine had at −3.00 or worse.
Over Lichess’s analysis of 38 of 41 finished games; a team needs four analysed games.
moves of opening
moves of middlegame
moves of endgame
Averages per game, with the phases split as Lichess splits them. 59% of the games reached an endgame; the first capture came on move 7.8 on average.
| Endgame | Reached | At the end |
|---|---|---|
| Rook | 5 | 3 |
| Queen and rook | 3 | 1 |
| King and pawn | 1 | 0 |
| Queen | 1 | 1 |
| Bishop | 1 | 1 |
| Knight | 1 | 1 |
A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.
Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.
captures, 14 per game
checks
castled kingside
castled queenside
games without castling
promotions, 0 under
en passant captures
Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.
| Opening | Games | White’s score |
|---|---|---|
| Sicilian Defense | 5 | 30% |
| English Opening | 4 | 38% |
| Caro-Kann Defense | 3 | 100% |
| Queen's Gambit Declined | 3 | 67% |
| Queen's Pawn Game | 3 | 33% |
| French Defense | 2 | 50% |
| Indian Defense | 2 | 100% |
| Italian Game | 2 | 75% |
Not enough games yet.
Not enough games yet.
Openings with at least 5 games.
pawn moves, 30%
knight moves, 18%
bishop moves, 17%
rook moves, 14%
queen moves, 11%
king moves, 10%
| Piece | Captured | Still on the board at the end |
|---|---|---|
| pawns | 249 | 62% |
| knights | 120 | 27% |
| bishops | 102 | 38% |
| rooks | 54 | 67% |
| queens | 49 | 44% |
1 by White, 1 by Black
| Mating piece | Games |
|---|---|
| Queen | 1 |
| Rook | 0 |
| Bishop | 0 |
| Knight | 1 |
| Pawn | 0 |
The mating piece is read from the final position.
A dot per checkmate on the move it fell, filled for a mate by White, hollow for one by Black, the fastest in red.
| Piece | Move | By | Game |
|---|---|---|---|
| Queen | 20 | Black | IM Fred Berend – IM Jaloliddin Ilkhomi |
| Knight | 29 | White | Arvin Nicholas – Tevita Sootanga |
Darker means more moves, on a square-root scale.
Quietest square with any traffic: a8, 6.
Where the pieces went in the finished games of the round.