Chess Olympiad 2026 Stats

Round 9

9 of 412 games finished, 100% of them decisive.

403 games still runningUpdated 25 Sept 2026, 13:31 CEST

Round 9 in numbers

9

games finished of 412

100%

decisive; White scored 63%

26

moves per game

50

moves in the longest game

Results

6

White wins, 67%

0

draws, 0%

3

Black wins, 33%

1 checkmates on the board, 0 draws by repetition, 0 stalemates, 0 draws before move 30 and 0 forfeits.

Left out of the statistics: Shamoy Joseph – Abon Arelong — Arelong, unrated, was mated in four moves in rounds 5 and 6, and his games would fill the short-game records and awards on their own. The result 1–0 stands.

Accuracy and time

86.1%

average accuracy, as Lichess scores it

2.25

blunders per game

10

mistakes, as Lichess marks them

18

blunders, as Lichess marks them

0:52

average time per move

0%

of moves played with under 5 minutes left

Lichess analysed 8 of 8 finished games, with 31 inaccuracies, 10 mistakes and 18 blunders. Times come from the relay clocks of 8 games.

Game awards

Not awarded yet: Shortest Draw, David vs Goliath, Bare King Optimist, Houdini.

Player awards

Center Stage

2arrivals

6 more, tied

The one piece that landed on d4, d5, e4 or e5 most often.

Ratings, titles and ages

Not awarded yet: Giant Slayer, GM Scalp.

Clock awards

Not awarded yet: Zeitnot Addict, Time Scramble Survivor, Flag Fall.

From the relay clocks of 8 of 8 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.

Engine awards

Not awarded yet: Swindle of the Day, Heartbreak, Lucky Escape, Ice Cold.

From Lichess’s computer analysis of 8 of 8 finished games. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.

Chess culture

Nothing to hand out yet; games are still running.

Homages to chess memes, famous games and Samarkand lore, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 8 of 8 finished games; the rest look at every finished game.

Collections

Nothing to hand out yet; games are still running.

The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.

Match awards

Nothing to hand out yet; teams need all four boards finished.

Rates over each team’s finished games of the round, four needed. The event-wide team awards, the category leaders and the board race are on the standings page.

Teams: style

Not awarded yet: Space Invaders, Check, Please, The Late Knight Show, Promotion Party, Chicken Nation, Forward March, Pawn Pushers, Favourite Piece, Wandering Kings, Safety First, Déjà Vu.

Teams: clocks

Nothing to hand out yet; teams need all four boards finished.

Over the relay clocks of 8 of 8 finished games; a team needs four such games.

Teams: engine

Nothing to hand out yet; teams need all four boards finished.

Over Lichess’s analysis of 8 of 8 finished games; a team needs four analysed games.

Notable games

Game phases

11

moves of opening

10

moves of middlegame

13

moves of endgame

Averages per game, with the phases split as Lichess splits them. 50% of the games reached an endgame; the first capture came on move 5.8 on average.

Endgames by type

EndgameReachedAt the end
King and pawn10
Queen11
Rook10
Knight11
Queen and rook10
Bishop00

A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.

Reached, and still there at the end

Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.

ReachedAt the endKnight 11King and pawn 1Queen 11Queen and rook 1Rook 1

Tactics

98

captures, 12.3 per game

18

checks

8

castled kingside

2

castled queenside

3

games without castling

1

promotions, 0 under

0

en passant captures

Openings

First moves

  1. 1.e4
    75%
  2. 1.b3
    13%
  3. 1.c4
    13%

Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.

Every opening of the round

The round’s openings as a tree: the five volumes of the opening encyclopaedia (A flank openings, B semi-open games, C open games and the French, D closed games and the Grünfeld, E Indian defences), their families, and every variation played. A line grows with the games through it; the red thread leads to the round’s rarest openings.

ANimzo-Larsen Attack 1BCaro-Kann Defense 1Sicilian Defense 1CBishop's Opening 1Scotch Game 1Four Knights Game 1Italian Game 1DSemi-Slav Defense 1

Point at a line or a name to name the opening; click to open it on Lichess.Tap a name to name the opening; tap it again to open it on Lichess.

Which openings won

A bar per family: White’s wins, the draws, Black’s wins. The tick is the family’s score for White, the grey line the round’s; a tick right of it, and White did better than usual. Framed in red, the best for White and the best for Black of the families with at least 5 games.

Round: White 63%gamesBishop's OpeningCaro-Kann DefenseFour Knights GameItalian GameNimzo-Larsen AttackScotch GameSemi-Slav DefenseSicilian Defense11111111
The numbers
FamilyGamesWhite winsDrawsBlack winsWhite’s score
Bishop's Opening1100100%
Caro-Kann Defense10010%
Four Knights Game10010%
Italian Game10010%
Nimzo-Larsen Attack1100100%
Scotch Game1100100%
Semi-Slav Defense1100100%
Sicilian Defense1100100%

Best for White

Not enough games yet.

Best for Black

Not enough games yet.

Openings with at least 5 games.

Rarest openings of the round

Pieces

137

pawn moves, 33%

69

knight moves, 17%

70

bishop moves, 17%

49

rook moves, 12%

47

queen moves, 11%

39

king moves, 10%

Captured and surviving

PieceCapturedStill on the board at the end
pawns3870%
knights2231%
bishops2134%
rooks972%
queens856%

Checkmates

1on the board

0 by White, 1 by Black

Mating pieceGames
Queen1
  1. move 50Ndow, Essa GAM mated Mahendra Gurung BHU
Rook0
Bishop0
Knight0
Pawn0

The mating piece is read from the final position. A piece opens onto its mates.

Fastest mates

  1. Move 50, mate with the queenMahendra Gurung BHU 17150againstEssa Ndow GAM 17011

The mates on a move axis

A dot per checkmate on the move it fell, filled for a mate by White, hollow for one by Black, the fastest in red. Each piece in the list opens onto its games.

01020304050QueenRookBishopKnightPawn

Board heatmap

Darker means more moves, on a square-root scale.

Busiest squares

  1. d424
  2. c620
  3. e520
  4. e418
  5. c317

Never visited: a1, a7, f1, h1, h2.

Quietest square with any traffic: a2, 1.

Where the pieces went in the finished games of the round.