Chess Olympiad 2026 Stats

Round 10

8 of 376 games finished, 100% of them decisive.

367 games still runningUpdated 26 Sept 2026, 13:31 CEST, 1 forfeit

Round 10 in numbers

8

games finished of 376

100%

decisive; White scored 63%

23

moves per game

36

moves in the longest game

Results

5

White wins, 63%

0

draws, 0%

3

Black wins, 38%

6 checkmates on the board, 0 draws by repetition, 0 stalemates, 0 draws before move 30 and 1 forfeits.

Accuracy and time

74.1%

average accuracy, as Lichess scores it

3.5

blunders per game

12

mistakes, as Lichess marks them

28

blunders, as Lichess marks them

0:53

average time per move

0%

of moves played with under 5 minutes left

Lichess analysed 8 of 8 finished games, with 32 inaccuracies, 12 mistakes and 28 blunders. Times come from the relay clocks of 8 games.

Game awards

Not awarded yet: Separation Anxiety, Strategic Downsizing, Shortest Draw, David vs Goliath, Bare King Optimist, Houdini.

Player awards

Ratings, titles and ages

Not awarded yet: Giant Slayer, Untitled Hero, GM Scalp.

Clock awards

Not awarded yet: Zeitnot Addict, Time Scramble Survivor, Increment Farmer, Flag Fall.

From the relay clocks of 8 of 8 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.

Engine awards

Not awarded yet: Rollercoaster, Lucky Escape, Ice Cold.

From Lichess’s computer analysis of 8 of 8 finished games. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.

Chess culture

Nothing to hand out yet; games are still running.

Homages to chess memes, famous games and Samarkand lore, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 8 of 8 finished games; the rest look at every finished game.

Collections

Not awarded yet: Underpromotion, En Passant, Mate Gallery, Holy Hell, Shahrukh, Il Vaticano, Poisoned Pawn, Greek Gift, Pawn Cube, Pawn Diamond, Connect Four, Irish Pawn Centre, The Hard One, Photo Finish, Royal Court.

The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.

Match awards

Nothing to hand out yet; teams need all four boards finished.

Rates over each team’s finished games of the round, four needed. The event-wide team awards, the category leaders and the board race are on the standings page.

Teams: style

Not awarded yet: Space Invaders, Check, Please, The Late Knight Show, Promotion Party, Chicken Nation, Forward March, Pawn Pushers, Favourite Piece, Wandering Kings, Safety First, Déjà Vu.

Teams: clocks

Nothing to hand out yet; teams need all four boards finished.

Over the relay clocks of 8 of 8 finished games; a team needs four such games.

Teams: engine

Not awarded yet: Precision Nation.

Over Lichess’s analysis of 8 of 8 finished games; a team needs four analysed games.

Notable games

Game phases

10

moves of opening

11

moves of middlegame

7

moves of endgame

Averages per game, with the phases split as Lichess splits them. 38% of the games reached an endgame; the first capture came on move 8.1 on average.

Endgames by type

EndgameReachedAt the end
King and pawn00
Queen00
Rook00
Bishop00
Knight00
Queen and rook00

A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.

Tactics

78

captures, 9.8 per game

13

checks

13

castled kingside

0

castled queenside

1

games without castling

0

promotions, 0 under

0

en passant captures

Openings

First moves

  1. 1.e4
    75%
  2. 1.d4
    25%

Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.

Every opening of the round

The round’s openings as a tree: the five volumes of the opening encyclopaedia (A flank openings, B semi-open games, C open games and the French, D closed games and the Grünfeld, E Indian defences), their families, and every variation played. A line grows with the games through it; the red thread leads to the round’s rarest openings.

BSicilian Defense 1CKing's Pawn Game 1Four Knights Game 1Italian Game 2Ruy Lopez 1DQueen's Pawn Game 1Slav Defense 1

Point at a line or a name to name the opening; click to open it on Lichess.Tap a name to name the opening; tap it again to open it on Lichess.

Which openings won

A bar per family: White’s wins, the draws, Black’s wins. The tick is the family’s score for White, the grey line the round’s; a tick right of it, and White did better than usual. Framed in red, the best for White and the best for Black of the families with at least 5 games.

Round: White 63%gamesItalian GameFour Knights GameKing's Pawn GameQueen's Pawn GameRuy LopezSicilian DefenseSlav Defense2111111
The numbers
FamilyGamesWhite winsDrawsBlack winsWhite’s score
Italian Game2200100%
Four Knights Game10010%
King's Pawn Game1100100%
Queen's Pawn Game10010%
Ruy Lopez1100100%
Sicilian Defense10010%
Slav Defense1100100%

Best for White

Not enough games yet.

Best for Black

Not enough games yet.

Openings with at least 5 games.

Rarest openings of the round

Pieces

108

pawn moves, 29%

82

knight moves, 22%

69

bishop moves, 19%

36

rook moves, 10%

53

queen moves, 14%

25

king moves, 7%

Captured and surviving

PieceCapturedStill on the board at the end
pawns3473%
knights2038%
bishops1650%
rooks681%
queens288%

Checkmates

Board heatmap

Darker means more moves, on a square-root scale.

Busiest squares

  1. f320
  2. d517
  3. e516
  4. c315
  5. d415

Never visited: a2, a7, a8, b2, b8, c8, f1, h2.

Quietest square with any traffic: b6, 1.

Where the pieces went in the finished games of the round.