Chess Olympiad 2026 Stats

Round 10

8 of 410 games finished, 86% of them decisive. 1 team won 4–0.

399 games still runningUpdated 26 Sept 2026, 13:31 CEST, 3 forfeits

Round 10 in numbers

8

games finished of 410

86%

decisive; White scored 50%

28

moves per game

39

moves in the longest game

Results

4

White wins, 50%

1

draws, 13%

3

Black wins, 38%

3 checkmates on the board, 0 draws by repetition, 0 stalemates, 0 draws before move 30 and 3 forfeits.

Left out of the statistics: Aputsiak Niels Janussen – Abon Arelong — Arelong, unrated, was mated in four moves in rounds 5 and 6, and his games would fill the short-game records and awards on their own. The result 1–0 stands.

Accuracy and time

80.5%

average accuracy, as Lichess scores it

2.14

blunders per game

20

mistakes, as Lichess marks them

15

blunders, as Lichess marks them

0:59

average time per move

0%

of moves played with under 5 minutes left

Lichess analysed 7 of 7 finished games, with 25 inaccuracies, 20 mistakes and 15 blunders. Times come from the relay clocks of 7 games.

Game awards

Not awarded yet: David vs Goliath, Bare King Optimist, Houdini.

Player awards

Ratings, titles and ages

Not awarded yet: Giant Slayer, Untitled Hero, GM Scalp.

Clock awards

Not awarded yet: Zeitnot Addict, Time Scramble Survivor, Increment Farmer, Flag Fall.

From the relay clocks of 7 of 7 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.

Engine awards

Not awarded yet: Lucky Escape, Ice Cold.

From Lichess’s computer analysis of 7 of 7 finished games. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.

Chess culture

Nothing to hand out yet; games are still running.

Homages to chess memes, famous games and Samarkand lore, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 7 of 7 finished games; the rest look at every finished game.

Collections

Nothing to hand out yet; games are still running.

The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.

Match awards

Not awarded yet: Comeback Match, Team of the Round, Slingshot, Treaty of Samarkand, Marathon Match, Sprint Match, Bloodiest Match, Quietest Match, Theory Match, Endgame Match, Thrill Ride.

Rates over each team’s finished games of the round, four needed. The event-wide team awards, the category leaders and the board race are on the standings page.

Teams: style

Not awarded yet: Space Invaders, Check, Please, The Late Knight Show, Promotion Party, Chicken Nation, Forward March, Pawn Pushers, Favourite Piece, Wandering Kings, Safety First.

Teams: clocks

Nothing to hand out yet; teams need all four boards finished.

Over the relay clocks of 7 of 7 finished games; a team needs four such games.

Teams: engine

Not awarded yet: Precision Nation.

Over Lichess’s analysis of 7 of 7 finished games; a team needs four analysed games.

Notable games

Game phases

10

moves of opening

11

moves of middlegame

9

moves of endgame

Averages per game, with the phases split as Lichess splits them. 71% of the games reached an endgame; the first capture came on move 6.3 on average.

Endgames by type

EndgameReachedAt the end
Rook11
King and pawn00
Queen00
Bishop00
Knight00
Queen and rook00

A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.

Reached, and still there at the end

Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.

ReachedAt the endRook 11

Tactics

99

captures, 14.1 per game

30

checks

8

castled kingside

4

castled queenside

0

games without castling

0

promotions, 0 under

0

en passant captures

Openings

First moves

  1. 1.e4
    86%
  2. 1.d4
    14%

Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.

Every opening of the round

The round’s openings as a tree: the five volumes of the opening encyclopaedia (A flank openings, B semi-open games, C open games and the French, D closed games and the Grünfeld, E Indian defences), their families, and every variation played. A line grows with the games through it; the red thread leads to the round’s rarest openings.

ADutch Defense 1BSicilian Defense 3CFrench Defense 2Scotch Game 1

Point at a line or a name to name the opening; click to open it on Lichess.Tap a name to name the opening; tap it again to open it on Lichess.

Which openings won

A bar per family: White’s wins, the draws, Black’s wins. The tick is the family’s score for White, the grey line the round’s; a tick right of it, and White did better than usual. Framed in red, the best for White and the best for Black of the families with at least 5 games.

Round: White 50%gamesSicilian DefenseFrench DefenseDutch DefenseScotch Game3211
The numbers
FamilyGamesWhite winsDrawsBlack winsWhite’s score
Sicilian Defense311150%
French Defense20020%
Dutch Defense1100100%
Scotch Game1100100%

Best for White

Not enough games yet.

Best for Black

Not enough games yet.

Openings with at least 5 games.

Rarest openings of the round

Pieces

111

pawn moves, 28%

78

knight moves, 20%

60

bishop moves, 15%

57

rook moves, 15%

45

queen moves, 12%

42

king moves, 11%

Captured and surviving

PieceCapturedStill on the board at the end
pawns3866%
knights2125%
bishops2414%
rooks968%
queens750%

Checkmates

3on the board

2 by White, 1 by Black

The mating piece is read from the final position. A piece opens onto its mates.

Fastest mates

  1. Move 19, mate with the queenNoah Lemeto Halferty MHL0againstHans-Christian Dahl GRL 18581
  2. Move 26, mate with the queenFM Salim Al Amri Salim Mohammed OMA 19511againstFM Simplice Armel De Gondo CIV 20710
  3. Move 35, mate with the rookEgon Mattaaq GRL1againstJavid Bruce John MHL0

The mates on a move axis

A dot per checkmate on the move it fell, filled for a mate by White, hollow for one by Black, the fastest in red. Each piece in the list opens onto its games.

010203040QueenRookBishopKnightPawn

Board heatmap

Darker means more moves, on a square-root scale.

Busiest squares

  1. d421
  2. f320
  3. e518
  4. f618
  5. d516

Never visited: a1, a2, a7, a8, b8.

Quietest square with any traffic: a3, 1.

Where the pieces went in the finished games of the round.