Bloodbath
29captures
- Achazia N.A.Lewis GRN1againstAluong Riak Thon Ajak SSD0
- Zayra Rico CUR0againstCarla Taraveira C Ribeiro STP1
Most captures in one game of at least 10 moves.
64 of 376 games finished, 92% of them decisive. Myanmar had the best team performance, 1374.
games finished of 376
decisive; White scored 49%
moves per game
moves in the longest game
White wins, 45%
draws, 8%
Black wins, 47%
29 checkmates on the board, 1 draws by repetition, 0 stalemates, 1 draws before move 30 and 5 forfeits.
average accuracy, as Lichess scores it
blunders per game
mistakes, as Lichess marks them
blunders, as Lichess marks them
average time per move
of moves played with under 5 minutes left
Lichess analysed 60 of 64 finished games, with 265 inaccuracies, 132 mistakes and 259 blunders. Times come from the relay clocks of 63 games.
29captures
Most captures in one game of at least 10 moves.
7captures
Fewest captures in one game of at least 30 moves.
73moves
The longest game of the round.
16moves
Shortest decisive game of at least 10 moves; forfeits do not count.
18moves
The earliest checkmate actually delivered, not a resignation.
50moves
The longest endgame of the round, by Lichess's phase divider.
25moves
Two pieces attacked each other for the longest time and nobody took.
7attackers
The piece with the most attackers and defenders pointed at it at one moment.
36moves
The latest real queen trade: both queens captured within two plies of each other.
6moves
The earliest real queen trade in a game of at least 20 moves.
19moves
The shortest draw; before move 30 only repetition or stalemate is allowed.
18moves
The longest stretch played on with nothing but a king.
Not awarded yet: David vs Goliath, Houdini.
8captures in a row
The longest run of consecutive captures, both sides taking turns.
5checks in a row
Most consecutive checks by one side; a quiet move ends the hunt.
12moves
The earliest rook to leave its back rank for the third rank or beyond, without capturing.
24moves
The latest castling of the round.
31king moves
Most king moves by one side in a game of at least 30 moves.
37squares
The original queen that travelled the most squares; promoted queens do not count. The metres are at human scale, a long stride per square.
26.5% retreats
Highest share of moves that went backwards, over at least 25 own moves.
12knight moves
Most knight moves by one side.
11captures
Most captures landing on dark squares by one side.
10captures
Most captures landing on light squares by one side.
6pawn captures
Most captures made by pawns by one side.
4arrivals
The one piece that landed on d4, d5, e4 or e5 most often.
23squares
The one piece that stood on the most different squares, its start square included.
56% of piece moves
Highest share of one piece type among a side's piece moves, over at least 20 of them.
9pawn moves
Most pawn moves by one side while the game was still in its opening.
48.8% edge moves
Highest share of moves from or to the a- and h-files, over at least 25 own moves.
19.9% expected
The win with the lowest expected score by Elo, at most 25 %.
1857opponent rating
An untitled player beat or drew a titled one; the strongest opponent wins.
242rating points
The decisive game with the biggest rating gap won by the lower-rated player.
2394average rating
The game with the highest average rating.
10years
The youngest player who played this round, by birth year.
71years
The oldest player who played this round, by birth year.
47years
The largest age gap between two opponents.
Not awarded yet: GM Scalp.
23:56on one move
Most time spent on a single move, from the relay clocks.
1:30:55left at the end
Most time left at the end of a won game of at least 30 moves.
4:42gained after move 40
Most time banked after move 40 from the 30-second increments, in a game of 50 moves or more.
12:03thinking, then a blunder
Longest think that ended in a blunder, as Lichess marks them.
Not awarded yet: Zeitnot Addict, Time Scramble Survivor, Flag Fall.
From the relay clocks of 63 of 64 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.
99.2% accuracy
Highest Lichess accuracy in a game of at least 20 moves.
30combined centipawn loss
Lowest combined average centipawn loss of both players, at least 20 moves.
785combined centipawn loss
Highest combined average centipawn loss of both players, at least 20 moves.
95.1% win chance lost
The Lichess-marked blunder that cost the most winning chances.
#−1at the worst
Won a game that the engine had at −3.00 or worse for the winner; the deepest hole wins.
#1at the best
Lost or drew a game the engine had at +3.00 or better for them; the biggest lead wins.
17swings
Most swings between a one-pawn lead for White and one for Black, in a game of at least 20 moves.
1move mate missed
The opponent let a forced mate slip, as Lichess marked it, and did not win; the shortest missed mate wins.
35moves without a mark
Longest game of at least 30 moves in which one side got no inaccuracy, mistake or blunder mark from Lichess.
From Lichess’s computer analysis of 60 of 64 finished games. 4 more join when the round is updated the next evening. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.
15moves
The queen went right after a move Lichess marked ??: taken on the next move, not won back, and still three points down soon after. The earliest one wins.
60% scored by all who tried
Ben Finegold says never push the f-pawn one square. These players did it by move 10 (f3 or …f6) and won anyway.
12moves down
“Take your opponent into a deep dark forest”: won after the longest stretch at least three points down in material.
6moves
Both rooks on the opponent’s second rank, eating everything; the longest stay wins.
Not awarded yet: Royal Walkabout, Brilliant!!, The Carlsen Grind, Short’s King Walk.
Homages to chess memes, famous games and Samarkand lore, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 60 of 64 finished games; the rest look at every finished game.
2underpromotions
Every promotion to a knight, bishop or rook this round.
1en passant
Every en passant capture of the round.
2named mates
Checkmates with a name: back-rank, smothered, Anastasia’s, Arabian, hook, dovetail, Boden’s, double-bishop, double check, pawn, promotion, king move or castling.
2forks
A knight gave check and attacked the queen at the same time, from a square where it could not simply be taken. The ones that won the queen come first.
2left alone
En passant was on the board and the player left it alone. En passant is forced, allegedly.
1castling with check
Castled with check. Timur is said to have named his son Shah Rukh after the king-and-rook move he had just played when the news of the birth arrived.
3pawn grabs
The queen grabbed the b-pawn (Qxb7 or …Qxb2) by move 15. Fischer’s favourite snack; the result tells whether it was poisoned.
1row of pawns
Four or more pawns side by side on one rank beyond their starting rank. The first row of each player is listed, the longest first.
1Irish centre
Three pawns on one file, one behind the other. The first time for each player is listed.
2third queens
A third queen on the board.
Not awarded yet: Il Vaticano, Greek Gift, Pawn Cube, Pawn Diamond, The Hard One, Photo Finish.
The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.
1match
Lost on board 1 and still won the match.
1374performance
opponents averaged 1674
Highest performance over the four boards: average opponent rating plus 400 × (wins − losses) ÷ 4, all four played against rated opponents.
199moves
54 + 45 + 43 + 57
The match whose four boards ran longest, in moves added together.
134moves
The match whose four boards were over quickest, in moves added together; forfeits never count.
100captures
The match with the most captures over its four boards.
65captures
The match with the fewest captures over its four boards.
38opening moves
The match that stayed in the book longest: the opening phases of its four boards added, in moves.
100½endgame moves
The match with the most endgame moves over its four boards.
11eval swings
The match with the most swings between a one-pawn lead for White and one for Black over its four boards; every board needs Lichess's full analysis.
Not awarded yet: Whitewash, Slingshot, Treaty of Samarkand.
Rates over each team’s finished games of the round, four needed. The event-wide team awards, the category leaders and the board race are on the standings page.
41.21per 100 moves
82 of 199 moves crossed the middle
Most moves into the opponent's half per 100 of the team's own moves.
6.5checks per game
26 checks in 4 games
Most checks given per game over the team's finished games.
1per game
4 late knight moves in 4 games
4 late knight moves in 4 games
Most knight moves from move 31 on, per game, over the team's finished games.
3promotions
Most promotions by the team's players.
15.15retreats per 100 moves
30 of 198 moves went backwards
Most retreating moves per 100 of the team's own moves; castling never counts.
9.7retreats per 100 moves
13 of 134 moves went backwards
Fewest retreating moves per 100 of the team's own moves.
35.82pawn moves per 100 moves
48 of 134 moves
Most pawn moves per 100 of the team's own moves.
| Knights | 22.56 % | Saint Lucia LCA30 of 133 moves |
| Bishops | 15.79 % | Saint Lucia LCA21 of 133 moves |
| Rooks | 21.05 % | Saint Lucia LCA28 of 133 moves |
| Queens | 19.6 % | Cote d’Ivoire CIV39 of 199 moves |
For each piece, the team whose own moves have the highest share of it.
13.75king moves per game
55 king moves in 4 games
Most king moves per game over the team's finished games.
7average castling move
castled in 4 of 4 games
Earliest castling on average, over the games in which the team castled at all.
3checkmates
Most checkmates delivered on the board.
1½identical moves
with Black: 1. e4 e5 2. Nf3
with White: 1. e4 e5 2. Nf3
Two of the team's games with the same colour that followed the same moves for longest; both are listed.
1:40per move
126 moves timed in 4 games
Most seconds per move over the team's games with usable clocks.
0:45per move
195 moves timed in 4 games
Fewest seconds per move over the team's games with usable clocks.
0% under five minutes
0 of 131 moves in 4 games
0 of 160 moves in 4 games
0 of 160 moves in 4 games
0 of 130 moves in 4 games
Highest share of moves played with under five minutes on the clock.
Not awarded yet: Time in the Bank.
Over the relay clocks of 63 of 64 finished games; a team needs four such games.
75.3% accuracy
4 analysed games
Highest average Lichess accuracy over the team's analysed games.
2games saved
Most games won or drawn from a position the engine had at −3.00 or worse.
Over Lichess’s analysis of 60 of 64 finished games; a team needs four analysed games.
moves of opening
moves of middlegame
moves of endgame
Averages per game, with the phases split as Lichess splits them. 66% of the games reached an endgame; the first capture came on move 7.7 on average.
| Endgame | Reached | At the end |
|---|---|---|
| Queen and rook | 6 | 3 |
| Rook | 5 | 3 |
| Queen | 4 | 4 |
| King and pawn | 3 | 1 |
| Bishop | 3 | 0 |
| Knight | 2 | 1 |
A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.
Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.
captures, 15.3 per game
checks
castled kingside
castled queenside
games without castling
promotions, 2 under
en passant captures
Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.
The round’s openings as a tree: the five volumes of the opening encyclopaedia (A flank openings, B semi-open games, C open games and the French, D closed games and the Grünfeld, E Indian defences), their families, and every variation played. A line grows with the games through it; the red thread leads to the round’s rarest openings.
Point at a line or a name to name the opening; click to open it on Lichess.Tap a name to name the opening; tap it again to open it on Lichess.
A bar per family: White’s wins, the draws, Black’s wins. The tick is the family’s score for White, the grey line the round’s; a tick right of it, and White did better than usual. Framed in red, the best for White and the best for Black of the families with at least 5 games.
| Family | Games | White wins | Draws | Black wins | White’s score |
|---|---|---|---|---|---|
| Queen's Pawn Game | 13 | 5 | 2 | 6 | 46% |
| French Defense | 7 | 4 | 0 | 3 | 57% |
| Italian Game | 7 | 2 | 1 | 4 | 36% |
| Sicilian Defense | 5 | 2 | 0 | 3 | 40% |
| Pirc Defense | 3 | 0 | 0 | 3 | 0% |
| Slav Defense | 3 | 2 | 0 | 1 | 67% |
| Caro-Kann Defense | 2 | 2 | 0 | 0 | 100% |
| King's Indian Defense | 2 | 2 | 0 | 0 | 100% |
| Petrov's Defense | 2 | 2 | 0 | 0 | 100% |
| Philidor Defense | 2 | 0 | 0 | 2 | 0% |
| Scotch Game | 2 | 1 | 0 | 1 | 50% |
| Benoni Defense | 1 | 1 | 0 | 0 | 100% |
| Bishop's Opening | 1 | 0 | 0 | 1 | 0% |
| Dutch Defense | 1 | 0 | 0 | 1 | 0% |
| Horwitz Defense | 1 | 0 | 0 | 1 | 0% |
| Hungarian Opening | 1 | 1 | 0 | 0 | 100% |
| King's Indian Attack | 1 | 0 | 0 | 1 | 0% |
| King's Knight Opening | 1 | 1 | 0 | 0 | 100% |
| King's Pawn Game | 1 | 0 | 0 | 1 | 0% |
| Modern Defense | 1 | 1 | 0 | 0 | 100% |
| Neo-Grünfeld Defense | 1 | 0 | 1 | 0 | 50% |
| Old Indian Defense | 1 | 0 | 1 | 0 | 50% |
| Queen's Gambit Declined | 1 | 0 | 0 | 1 | 0% |
| Rapport-Jobava System | 1 | 0 | 0 | 1 | 0% |
| Ruy Lopez | 1 | 1 | 0 | 0 | 100% |
| Opening | Games | White’s score |
|---|---|---|
| D00 Queen's Pawn Game: Accelerated London System | 5 | 50% |
| Opening | Games | White’s score |
|---|---|---|
| D00 Queen's Pawn Game: Accelerated London System | 5 | 50% |
Openings with at least 5 games.
pawn moves, 28%
knight moves, 18%
bishop moves, 15%
rook moves, 14%
queen moves, 14%
king moves, 11%
| Piece | Captured | Still on the board at the end |
|---|---|---|
| pawns | 418 | 58% |
| knights | 201 | 22% |
| bishops | 182 | 29% |
| rooks | 109 | 58% |
| queens | 67 | 56% |
14 by White, 15 by Black
The mating piece is read from the final position. A piece opens onto its mates.
A dot per checkmate on the move it fell, filled for a mate by White, hollow for one by Black, the fastest in red. Each piece in the list opens onto its games.
Darker means more moves, on a square-root scale.
Quietest square with any traffic: a8, 9.
Where the pieces went in the finished games of the round.