Chess Olympiad 2026 Stats

Round 11

50 of 412 games finished, 72% of them decisive. 1 team won 4–0. Tanzania had the best team performance, 1993.

358 games still runningUpdated 27 Sept 2026, 10:31 CEST, 4 forfeits

Round 11 in numbers

50

games finished of 412

72%

decisive; White scored 64%

33

moves per game

60

moves in the longest game

Results

25

White wins, 50%

14

draws, 28%

11

Black wins, 22%

4 checkmates on the board, 5 draws by repetition, 0 stalemates, 5 draws before move 30 and 4 forfeits.

Accuracy and time

85.5%

average accuracy, as Lichess scores it

2.86

blunders per game

71

mistakes, as Lichess marks them

143

blunders, as Lichess marks them

1:27

average time per move

0%

of moves played with under 5 minutes left

Lichess analysed 50 of 50 finished games, with 190 inaccuracies, 71 mistakes and 143 blunders. Times come from the relay clocks of 48 games.

Game awards

Crosshairs

7attackers

4 more, tied

The piece with the most attackers and defenders pointed at it at one moment.

Not awarded yet: Bare King Optimist, Houdini.

Player awards

Ratings, titles and ages

Not awarded yet: GM Scalp.

Clock awards

Not awarded yet: Zeitnot Addict, Time Scramble Survivor, Flag Fall.

From the relay clocks of 48 of 50 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.

Engine awards

From Lichess’s computer analysis of 50 of 50 finished games. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.

Chess culture

Not awarded yet: Royal Walkabout, Botez Gambit, Tal’s Dark Forest, The Carlsen Grind, Short’s King Walk.

Homages to chess memes, famous games and Samarkand lore, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 50 of 50 finished games; the rest look at every finished game.

Collections

Not awarded yet: Underpromotion, Mate Gallery, Shahrukh, Il Vaticano, Greek Gift, Pawn Cube, Pawn Diamond, Connect Four, The Hard One, Photo Finish, Royal Court.

The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.

Match awards

Team of the Round

1993performance

Highest performance over the four boards: average opponent rating plus 400 × (wins − losses) ÷ 4, all four played against rated opponents.

Not awarded yet: Comeback Match, Slingshot, Treaty of Samarkand.

Rates over each team’s finished games of the round, four needed. The event-wide team awards, the category leaders and the board race are on the standings page.

Teams: style

Space Invaders

35.42per 100 moves

Most moves into the opponent's half per 100 of the team's own moves.

Check, Please

1.75checks per game

Most checks given per game over the team's finished games.

The Late Knight Show

1.5per game

Most knight moves from move 31 on, per game, over the team's finished games.

Chicken Nation

11.11retreats per 100 moves

Most retreating moves per 100 of the team's own moves; castling never counts.

Forward March

6.94retreats per 100 moves

Fewest retreating moves per 100 of the team's own moves.

Pawn Pushers

34.03pawn moves per 100 moves

Most pawn moves per 100 of the team's own moves.

Wandering Kings

4.25king moves per game

Most king moves per game over the team's finished games.

Safety First

8average castling move

Earliest castling on average, over the games in which the team castled at all.

Not awarded yet: Promotion Party.

Teams: clocks

Deep Thinkers

1:47per move

Most seconds per move over the team's games with usable clocks.

Quick Draw

1:15per move

Fewest seconds per move over the team's games with usable clocks.

Zeitnot Nation

0% under five minutes

Highest share of moves played with under five minutes on the clock.

Not awarded yet: Time in the Bank.

Over the relay clocks of 48 of 50 finished games; a team needs four such games.

Teams: engine

Precision Nation

72.6% accuracy

Highest average Lichess accuracy over the team's analysed games.

Over Lichess’s analysis of 50 of 50 finished games; a team needs four analysed games.

Notable games

Game phases

11

moves of opening

14

moves of middlegame

15

moves of endgame

Averages per game, with the phases split as Lichess splits them. 56% of the games reached an endgame; the first capture came on move 6.9 on average.

Endgames by type

EndgameReachedAt the end
Rook64
Queen and rook51
King and pawn21
Knight22
Queen11
Bishop00

A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.

Reached, and still there at the end

Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.

ReachedAt the endRook 64Queen and rook 51Knight 22King and pawn 21Queen 11

Tactics

695

captures, 13.9 per game

156

checks

80

castled kingside

4

castled queenside

2

games without castling

3

promotions, 0 under

1

en passant captures

Openings

First moves

  1. 1.e4
    50%
  2. 1.d4
    28%
  3. 1.c4
    12%
  4. 1.Nf3
    6%
  5. 1.b3
    2%

Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.

Every opening of the round

The round’s openings as a tree: the five volumes of the opening encyclopaedia (A flank openings, B semi-open games, C open games and the French, D closed games and the Grünfeld, E Indian defences), their families, and every variation played. A line grows with the games through it; the red thread leads to the round’s rarest openings.

AVan Geet Opening 1Nimzo-Larsen Attack 1English Opening 3English Orangutan 1Indian Defense 3Trompowsky Attack 1Old Indian Defense 1BPirc Defense 2Scandinavian Defense 1Modern Defense 2Caro-Kann Defense 2Sicilian Defense 8CFrench Defense 1King's Gambit 1Petrov's Defense 1Four Knights Game 2Italian Game 2Ruy Lopez 3DQueen's Pawn Game 3Slav Defense 2Queen's Gambit Accepted 1Queen's Gambit Declined 2Grünfeld Defense 2ECatalan Opening 2Bogo-Indian Defense 1King's Indian Defense 1

Point at a line or a name to name the opening; click to open it on Lichess.Tap a name to name the opening; tap it again to open it on Lichess.

Which openings won

A bar per family: White’s wins, the draws, Black’s wins. The tick is the family’s score for White, the grey line the round’s; a tick right of it, and White did better than usual. Framed in red, the best for White and the best for Black of the families with at least 5 games.

Round: White 64%gamesSicilian DefenseEnglish OpeningIndian DefenseQueen's Pawn GameRuy LopezCaro-Kann DefenseCatalan OpeningFour Knights GameGrünfeld DefenseItalian GameModern DefensePirc DefenseQueen's Gambit Decl…Slav DefenseBogo-Indian DefenseEnglish OrangutanFrench DefenseKing's GambitKing's Indian DefenseNimzo-Larsen AttackOld Indian DefensePetrov's DefenseQueen's Gambit Acc…Scandinavian DefenseTrompowsky Attack8333322222222211111111111
The numbers
FamilyGamesWhite winsDrawsBlack winsWhite’s score
Sicilian Defense831444%
English Opening303050%
Indian Defense321083%
Queen's Pawn Game321083%
Ruy Lopez320167%
Caro-Kann Defense211075%
Catalan Opening211075%
Four Knights Game201125%
Grünfeld Defense210150%
Italian Game202050%
Modern Defense210150%
Pirc Defense210150%
Queen's Gambit Declined211075%
Slav Defense2200100%
Bogo-Indian Defense1100100%
English Orangutan1100100%
French Defense1100100%
King's Gambit1100100%
King's Indian Defense1100100%
Nimzo-Larsen Attack1100100%
Old Indian Defense10010%
Petrov's Defense101050%
Queen's Gambit Accepted1100100%
Scandinavian Defense10010%
Trompowsky Attack101050%

Best for White

Not enough games yet.

Best for Black

Not enough games yet.

Openings with at least 5 games.

Rarest openings of the round

Pieces

948

pawn moves, 29%

562

knight moves, 17%

532

bishop moves, 16%

474

rook moves, 15%

449

queen moves, 14%

315

king moves, 10%

Captured and surviving

PieceCapturedStill on the board at the end
pawns29763%
knights14826%
bishops13632%
rooks6966%
queens4558%

Checkmates

4on the board

3 by White, 1 by Black

The mating piece is read from the final position. A piece opens onto its mates.

Fastest mates

  1. Move 32, mate with the rookTau Satini TGA1againstNohar Anganoo SKN0
  2. Move 41, mate with the queenTebou Tata Itaaka KIR1againstExel Ngoupet CAF0
  3. Move 43, mate with the queenNathaniel Leonel Reyes BIZ 17641againstSaidou Koita BUR 17070
  4. Move 59, mate with the queenMahendra Gurung BHU 17150againstCM Ronald Terubea FIJ 18271

The mates on a move axis

A dot per checkmate on the move it fell, filled for a mate by White, hollow for one by Black, the fastest in red. Each piece in the list opens onto its games.

0204060QueenRookBishopKnightPawn

Board heatmap

Darker means more moves, on a square-root scale.

Busiest squares

  1. d4155
  2. e5135
  3. f6118
  4. d5113
  5. c6112

Quietest square with any traffic: a8, 4.

Where the pieces went in the finished games of the round.