Bloodbath
26captures
Most captures in one game of at least 10 moves.
50 of 412 games finished, 72% of them decisive. 1 team won 4–0. Tanzania had the best team performance, 1993.
games finished of 412
decisive; White scored 64%
moves per game
moves in the longest game
White wins, 50%
draws, 28%
Black wins, 22%
4 checkmates on the board, 5 draws by repetition, 0 stalemates, 5 draws before move 30 and 4 forfeits.
average accuracy, as Lichess scores it
blunders per game
mistakes, as Lichess marks them
blunders, as Lichess marks them
average time per move
of moves played with under 5 minutes left
Lichess analysed 50 of 50 finished games, with 190 inaccuracies, 71 mistakes and 143 blunders. Times come from the relay clocks of 48 games.
26captures
Most captures in one game of at least 10 moves.
10captures
Fewest captures in one game of at least 30 moves.
60moves
The longest game of the round.
18moves
Shortest decisive game of at least 10 moves; forfeits do not count.
32moves
The earliest checkmate actually delivered, not a resignation.
36moves
The longest endgame of the round, by Lichess's phase divider.
17moves
Two pieces attacked each other for the longest time and nobody took.
7attackers
The piece with the most attackers and defenders pointed at it at one moment.
50moves
The latest real queen trade: both queens captured within two plies of each other.
5moves
The earliest real queen trade in a game of at least 20 moves.
15moves
The shortest draw; before move 30 only repetition or stalemate is allowed.
300rating points
The biggest rating gap where the lower-rated player did not lose.
Not awarded yet: Bare King Optimist, Houdini.
8captures in a row
The longest run of consecutive captures, both sides taking turns.
5checks in a row
Most consecutive checks by one side; a quiet move ends the hunt.
14moves
The earliest rook to leave its back rank for the third rank or beyond, without capturing.
21moves
The latest castling of the round.
18king moves
Most king moves by one side in a game of at least 30 moves.
40squares
The original queen that travelled the most squares; promoted queens do not count. The metres are at human scale, a long stride per square.
26.7% retreats
Highest share of moves that went backwards, over at least 25 own moves.
13knight moves
Most knight moves by one side.
8captures
Most captures landing on dark squares by one side.
8captures
Most captures landing on light squares by one side.
6pawn captures
Most captures made by pawns by one side.
5arrivals
The one piece that landed on d4, d5, e4 or e5 most often.
16squares
The one piece that stood on the most different squares, its start square included.
56.4% of piece moves
Highest share of one piece type among a side's piece moves, over at least 20 of them.
8pawn moves
Most pawn moves by one side while the game was still in its opening.
32.4% edge moves
Highest share of moves from or to the a- and h-files, over at least 25 own moves.
22.5% expected
The win with the lowest expected score by Elo, at most 25 %.
1963opponent rating
An untitled player beat or drew a titled one; the strongest opponent wins.
215rating points
The decisive game with the biggest rating gap won by the lower-rated player.
2580average rating
The game with the highest average rating.
13years
The youngest player who played this round, by birth year.
61years
The oldest player who played this round, by birth year.
32years
The largest age gap between two opponents.
Not awarded yet: GM Scalp.
23:13on one move
Most time spent on a single move, from the relay clocks.
1:29:44left at the end
Most time left at the end of a won game of at least 30 moves.
1:56gained after move 40
Most time banked after move 40 from the 30-second increments, in a game of 50 moves or more.
12:17thinking, then a blunder
Longest think that ended in a blunder, as Lichess marks them.
Not awarded yet: Zeitnot Addict, Time Scramble Survivor, Flag Fall.
From the relay clocks of 48 of 50 finished games; games with missing, hand-entered or corrected clocks are left out, and time left after move 40 counts only once the clock shows the extra 30 minutes.
99.6% accuracy
Highest Lichess accuracy in a game of at least 20 moves.
11combined centipawn loss
Lowest combined average centipawn loss of both players, at least 20 moves.
337combined centipawn loss
Highest combined average centipawn loss of both players, at least 20 moves.
95.1% win chance lost
The Lichess-marked blunder that cost the most winning chances.
#−10at the worst
Won a game that the engine had at −3.00 or worse for the winner; the deepest hole wins.
#10at the best
Lost or drew a game the engine had at +3.00 or better for them; the biggest lead wins.
7swings
Most swings between a one-pawn lead for White and one for Black, in a game of at least 20 moves.
10move mate missed
The opponent let a forced mate slip, as Lichess marked it, and did not win; the shortest missed mate wins.
40moves without a mark
Longest game of at least 30 moves in which one side got no inaccuracy, mistake or blunder mark from Lichess.
From Lichess’s computer analysis of 50 of 50 finished games. Inaccuracies, mistakes and blunders are the ones Lichess marks on the move.
33% scored by all who tried
Ben Finegold says never push the f-pawn one square. These players did it by move 10 (f3 or …f6) and won anyway.
4points of material given
A real sacrifice: the piece was taken at once and the player stayed at least two points down, yet Lichess found nothing wrong with the move. The biggest gift wins.
4moves
Both rooks on the opponent’s second rank, eating everything; the longest stay wins.
Not awarded yet: Royal Walkabout, Botez Gambit, Tal’s Dark Forest, The Carlsen Grind, Short’s King Walk.
Homages to chess memes, famous games and Samarkand lore, meant kindly. Brilliant!!, Botez Gambit and The Carlsen Grind use Lichess’s analysis of 50 of 50 finished games; the rest look at every finished game.
1en passant
Every en passant capture of the round.
1fork
A knight gave check and attacked the queen at the same time, from a square where it could not simply be taken. The ones that won the queen come first.
1left alone
En passant was on the board and the player left it alone. En passant is forced, allegedly.
2pawn grabs
The queen grabbed the b-pawn (Qxb7 or …Qxb2) by move 15. Fischer’s favourite snack; the result tells whether it was poisoned.
2Irish centres
Three pawns on one file, one behind the other. The first time for each player is listed.
Not awarded yet: Underpromotion, Mate Gallery, Shahrukh, Il Vaticano, Greek Gift, Pawn Cube, Pawn Diamond, Connect Four, The Hard One, Photo Finish, Royal Court.
The awards that list every case instead of crowning one, read from the position on every move; the overview counts them across the rounds. The Hard One, Il Vaticano, the pawn shapes and Royal Court may well stay empty for a round or two.
1match
Won the match 4–0, forfeits included.
1993performance
opponents averaged 1993
Highest performance over the four boards: average opponent rating plus 400 × (wins − losses) ÷ 4, all four played against rated opponents.
145moves
26 + 46 + 26 + 47
The match whose four boards ran longest, in moves added together.
145moves
26 + 46 + 26 + 47
The match whose four boards were over quickest, in moves added together; forfeits never count.
62captures
The match with the most captures over its four boards.
62captures
The match with the fewest captures over its four boards.
39opening moves
The match that stayed in the book longest: the opening phases of its four boards added, in moves.
34endgame moves
The match with the most endgame moves over its four boards.
9eval swings
The match with the most swings between a one-pawn lead for White and one for Black over its four boards; every board needs Lichess's full analysis.
Not awarded yet: Comeback Match, Slingshot, Treaty of Samarkand.
Rates over each team’s finished games of the round, four needed. The event-wide team awards, the category leaders and the board race are on the standings page.
35.42per 100 moves
51 of 144 moves crossed the middle
Most moves into the opponent's half per 100 of the team's own moves.
1.75checks per game
7 checks in 4 games
Most checks given per game over the team's finished games.
1.5per game
6 late knight moves in 4 games
Most knight moves from move 31 on, per game, over the team's finished games.
11.11retreats per 100 moves
16 of 144 moves went backwards
Most retreating moves per 100 of the team's own moves; castling never counts.
6.94retreats per 100 moves
10 of 144 moves went backwards
Fewest retreating moves per 100 of the team's own moves.
34.03pawn moves per 100 moves
49 of 144 moves
Most pawn moves per 100 of the team's own moves.
| Knights | 16.67 % | Cote d’Ivoire CIV24 of 144 moves |
| Bishops | 17.36 % | Cote d’Ivoire CIV25 of 144 moves |
| 17.36 % | Tanzania TAN25 of 144 moves | |
| Rooks | 18.06 % | Tanzania TAN26 of 144 moves |
| Queens | 9.72 % | Cote d’Ivoire CIV14 of 144 moves |
For each piece, the team whose own moves have the highest share of it.
4.25king moves per game
17 king moves in 4 games
Most king moves per game over the team's finished games.
8average castling move
castled in 4 of 4 games
Earliest castling on average, over the games in which the team castled at all.
1checkmate
1 of 1 wins by checkmate on the board
1 of 2 wins by checkmate on the board
1 of 3 wins by checkmate on the board
Most checkmates delivered on the board.
1½identical moves
with White: 1. e4 c5 2. Nf3
Two of the team's games with the same colour that followed the same moves for longest; both are listed.
Not awarded yet: Promotion Party.
1:47per move
140 moves timed in 4 games
Most seconds per move over the team's games with usable clocks.
1:15per move
140 moves timed in 4 games
Fewest seconds per move over the team's games with usable clocks.
0% under five minutes
0 of 132 moves in 4 games
0 of 131 moves in 4 games
Highest share of moves played with under five minutes on the clock.
Not awarded yet: Time in the Bank.
Over the relay clocks of 48 of 50 finished games; a team needs four such games.
72.6% accuracy
4 analysed games
Highest average Lichess accuracy over the team's analysed games.
3games saved
Most games won or drawn from a position the engine had at −3.00 or worse.
Over Lichess’s analysis of 50 of 50 finished games; a team needs four analysed games.
moves of opening
moves of middlegame
moves of endgame
Averages per game, with the phases split as Lichess splits them. 56% of the games reached an endgame; the first capture came on move 6.9 on average.
| Endgame | Reached | At the end |
|---|---|---|
| Rook | 6 | 4 |
| Queen and rook | 5 | 1 |
| King and pawn | 2 | 1 |
| Knight | 2 | 2 |
| Queen | 1 | 1 |
| Bishop | 0 | 0 |
A rook endgame has nothing but kings, pawns and rooks left; the others likewise, as the Lichess puzzle tagger defines them. A game can pass through several types, so the first column adds up to more than the games.
Each band runs from the games that reached the endgame to those that still had it on the last move; the rest went on into another type. One scale for both columns.
captures, 13.9 per game
checks
castled kingside
castled queenside
games without castling
promotions, 0 under
en passant captures
Share of all finished games. Opening names and ECO codes come from Lichess, based on the position reached.
The round’s openings as a tree: the five volumes of the opening encyclopaedia (A flank openings, B semi-open games, C open games and the French, D closed games and the Grünfeld, E Indian defences), their families, and every variation played. A line grows with the games through it; the red thread leads to the round’s rarest openings.
Point at a line or a name to name the opening; click to open it on Lichess.Tap a name to name the opening; tap it again to open it on Lichess.
A bar per family: White’s wins, the draws, Black’s wins. The tick is the family’s score for White, the grey line the round’s; a tick right of it, and White did better than usual. Framed in red, the best for White and the best for Black of the families with at least 5 games.
| Family | Games | White wins | Draws | Black wins | White’s score |
|---|---|---|---|---|---|
| Sicilian Defense | 8 | 3 | 1 | 4 | 44% |
| English Opening | 3 | 0 | 3 | 0 | 50% |
| Indian Defense | 3 | 2 | 1 | 0 | 83% |
| Queen's Pawn Game | 3 | 2 | 1 | 0 | 83% |
| Ruy Lopez | 3 | 2 | 0 | 1 | 67% |
| Caro-Kann Defense | 2 | 1 | 1 | 0 | 75% |
| Catalan Opening | 2 | 1 | 1 | 0 | 75% |
| Four Knights Game | 2 | 0 | 1 | 1 | 25% |
| Grünfeld Defense | 2 | 1 | 0 | 1 | 50% |
| Italian Game | 2 | 0 | 2 | 0 | 50% |
| Modern Defense | 2 | 1 | 0 | 1 | 50% |
| Pirc Defense | 2 | 1 | 0 | 1 | 50% |
| Queen's Gambit Declined | 2 | 1 | 1 | 0 | 75% |
| Slav Defense | 2 | 2 | 0 | 0 | 100% |
| Bogo-Indian Defense | 1 | 1 | 0 | 0 | 100% |
| English Orangutan | 1 | 1 | 0 | 0 | 100% |
| French Defense | 1 | 1 | 0 | 0 | 100% |
| King's Gambit | 1 | 1 | 0 | 0 | 100% |
| King's Indian Defense | 1 | 1 | 0 | 0 | 100% |
| Nimzo-Larsen Attack | 1 | 1 | 0 | 0 | 100% |
| Old Indian Defense | 1 | 0 | 0 | 1 | 0% |
| Petrov's Defense | 1 | 0 | 1 | 0 | 50% |
| Queen's Gambit Accepted | 1 | 1 | 0 | 0 | 100% |
| Scandinavian Defense | 1 | 0 | 0 | 1 | 0% |
| Trompowsky Attack | 1 | 0 | 1 | 0 | 50% |
Not enough games yet.
Not enough games yet.
Openings with at least 5 games.
pawn moves, 29%
knight moves, 17%
bishop moves, 16%
rook moves, 15%
queen moves, 14%
king moves, 10%
| Piece | Captured | Still on the board at the end |
|---|---|---|
| pawns | 297 | 63% |
| knights | 148 | 26% |
| bishops | 136 | 32% |
| rooks | 69 | 66% |
| queens | 45 | 58% |
3 by White, 1 by Black
The mating piece is read from the final position. A piece opens onto its mates.
A dot per checkmate on the move it fell, filled for a mate by White, hollow for one by Black, the fastest in red. Each piece in the list opens onto its games.
Darker means more moves, on a square-root scale.
Quietest square with any traffic: a8, 4.
Where the pieces went in the finished games of the round.